Eventually
the sounds of thunder fade off into the distance. It's probably for
the best that You didn't see the death of Zorro City. It's not like
You was fond of it, clearly, but the place was certainly disturbing
enough on the outside—You doesn't want to know what it looks like
with its insides out.
The
notebook Klaus recovered likely tells the story of the City. You
wishes You could read it, but it's far too dark in this cargo bay.
You pats Yourself down, looking for a light, but a large rectangular
block reaches Your fingers. That's when You remembers: the Game
Boy. You hopes You hasn't damaged it in all You's been through
recently, because now that can keep You busy while the plane goes to
whoever-knows-where.
You is
really, really glad that the Game Boy Classic had a backlight.
Perhaps in other spheres of existence, it did not, but You cannot
imagine something so horrible.
You only
has that one game, Headhunter, so You hopes it's good. Though
of course You is hoping many, many things right now, and not merely
that the game is good. After all, such a thing would be beyond
capricious. The mercurial state of such fickle feeling astounds You,
and probably emanates such strong vibes of closemindedness that even
Klaus is feeling them. Ignore the fact that Klaus is Your Guide, and
can feel Your feelings anyway.
You
boots up the game.
Unfortunately,
the cartridge seems to be corrupted. You manages to start a new game,
and sees an opening crawl describing the plot. Yet even then, this
crawl is heavily pixelated, and is struggling to remain in focus.
What You knows of the game is drawn from what little functionality
You can conjure up. In the game, you play as Lefty Sinister, a
gangster who wants to fix a policeman named Inspector Fox. Apparently
Fox has arrested Sinister's entire gang, and you have to free them to
confront him in a final battle; there are eight gang members in all,
and each of the eight worlds contain stages where you can try to
rescue these members. Sinister's sprite is dressed like a
stereotypical 20th Century gangster, not like one of the
Fennecs, and at first he only wields a pistol. If there are any
other weapons, You never finds them, because the game crashes after
just a few steps.
You
tries to get the game back several times, but it's all the same—walk
a few steps, crash, power off. Whatever.
The
journey becomes slightly more bleak, and it certainly isn't any
brighter. That's when You remembers that You hasn't slept in awhile,
so You takes a slight nap. It is not particularly interesting, You is
aware, but You isn't feeling interesting. You is feeling nothing, or
trying to do so, at least.
There is
silence in the cargo bay for a few hours. The old man watches over
You, but not in a creepy way. It's more in a grandfatherly way,
albeit through the eyes of an ambivalent pissy German grandfather who
never talks. The best sort of grandfather You can really hope for in
this situation, though You had not really paused to calculate the
potential grandfathers You could possess right now.
You has
no dreams of note, but is shaken awake when the plane lands.
You
embraces the peace of a few hours of nothingness, because You gets
the impression that You's gonna be pretty busy for awhile now.
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