You
looks over to the left and sees that there is in fact a thick door
apparently leading out into the prison courtyard. If there is some
sort of malevolent presence haunting this prison—which seems
somewhat likely, to be honest, given the evidence in the journal—You
doesn't want to remain here for very long. You's never been big on
coercion, but You's built up quite a bit of muscle and can probably
brave a few cultists if it means getting Your stuff back. And it is
still possible that Susie is here. Maybe Your parents, too! So
You's got to do something.
Realizing
that You's completely unarmed, You walks through the door anyway,
onto a balcony overlooking the courtyard.
It's
worse than You thought.
The
courtyard is filled with rubbishy tents and scattered broken machine
shards. Like the computer tower up there, it looks like
once-functional devices were torn apart in a wild rage by the cult
after they went mad. It's a total mess. Then again, the cultists
themselves are total messes as well. Garbed in the shredded remains
of formerly bright colored cloaks, they seem to have undergone some
sort of transformation (unless this is what they somehow looked like
normally). They all have enormous protruding brows and cruel
faces—and huge muscles. They more resemble atavistic cave-beasts
than humans. Ironic, given that they once made slurs against people
with your mutation.
You
manages to keep control when You sees that it'll be nigh impossible
to fight these guys. Instead, You gets a very quick idea...
“I
am one of the ghosts! Do not move or I will kill you all!”
You do
this while holding Your shirt in front of Your face, to make it look
like You doesn't resemble the prisoner they captured. It's an
incredibly stupid trick, unbelievably so, but You hopes that it
sells. Most of those assembled flinch back, but suddenly, between
blinks, something smacks in the wall next to Your head. It's Your
kitchen-knife spear. It missed by just a few inches.
“Death
to the ghosts!” shouts a tall man. You has reason to believe
that this must be Lord Kletus, the Brotherhood's leader. The others
begin to hoot and stamp around at this cry.
“Wait!”
You shouts. They do stop, briefly, even as You pauses to consider how
ludicrous it is that Your “disguise” worked. “I only warned you
all because I have decided to rebel against my phantom brothers.
Though I'm on your side, I'm just trying to protect myself. The same
as you.”
They all
grunt, but don't decide to rush You. Some of them get a look of
recognition in their eyes, as if they know that this obscured-face
stranger is almost bloody identical to their recently-trapped
prisoner, but they do nothing. Whatever's changed them has divorced
them from reality almost entirely.
“You
have some possessions from a recent prisoner, and I want them given
to me. And I also want to know if you're keeping any female prisoners
that I haven't noticed.”
“We...have
no women trapped here.” You sees that they're unarmed, and afraid
as well. Which is basically where You wants them, even though it's
not a very nice mood to set on other people. “This...Yours?” They
point to a large pile of objects, which You does indeed recognize as
Yours.
“Yes,
I believe that's mine. I also know that the prisoner appeared in your
territory on a boat. Do you have that as well?”
They
nod, and point beyond the enclosure wall of the prison. “Out
there.”
You
nods, and begins to walk down. “Thank you.”
They
give You a wide berth as You walks amongst them. You picks up all of
Your items, and makes sure that the mysterious foosball figure and
the runestone are in there. They are, and You slips them into Your
pocket once more. You looks up, and the former Lord Kletus is
standing beside You. He's looking at Your shirt, pulled stupidly over
Your nose, with a look of fear. You also briefly feels fear,
however—because in his eyes, there's a man trapped in a form which
is no longer human.
You then
decides to speak. “If there's a chance, I'll come back and help
you.”
He
suddenly seems shaken that one of the ghosts is making such a
gesture, but he then nods. “Thank You.”
There is
a moment of genuine warmth between the two of you.
He
points over to two large men by the door. “Let You out.”
Uh oh.
He
blinks. “Let You...You...out. You...h̶i̶m̶...HIM...”
He looks at You. “You is
an apple!”
The crowd begins to hoot and
heat up. Kletus yanks down Your shirt from Your face. “Not
ghost...apple! But still must die! Death to the apple!”
“Death to the apple!”
they all shout. You suddenly lashes out with the spear, holding it
against his throat.
“Stay back!” You shouts.
“I'm warning You seriously this time. And, I was serious about
helping you. I read your journal. I know about the engine...”
“He knows of the
engine!!” Kletus shouts, but
You pushes the spear further into his flesh before anything goes any
further.
“...and
I know about the Ultimate.”
“The
Ultimate?”
“Yeah.
I know that they both did bad things to you. I want to make sure that
they don't threaten the world again. The only thing is, I don't know
what they do.”
Kletus'
face is again shocked when he realizes You's been sincere about
wanting to help him. Then, his expression relaxes into a gentle
sadness. Tears well up in his eyes. “Please...don't make me talk of
them...”
“What
do they do?”
The
tears begin to drip down his face. “Don't...don't...” Then he
sighs. “The fuel.”
You
pulls the spear back a little.
“Destroy
the fuel.”
You
stares at him for a little bit, thinking it over. The fuel has been
recurring in a negative context recently, but it's so critical to
everything. You's harvested it Your whole life, You's been dependent
on it Your whole life. It's...hard to just throw it away, just like
that. And since this beginning, these people have just been some
random fringe group...
You'll
have to consider this later, alongside many other things. You puts
away the spear, and Kletus relaxes and does nothing. You merely nods
at him once more and walks out.
The
airboat is there, in good condition. It's on the river, but You knows
the river no longer runs parallel to the trail. You considers asking
the Brotherhood members where the road is, but You deems it hopeless.
You is lost, and the only way to get back on track is to find a town
or a city and ask for directions. It'll be tough, being an apple and
all, but...
Suddenly,
from the prison courtyard, there's a horrible shriek. Then, several
screams afterward. You looks back, and sees the group begin to run
away from the balcony. You runs back in there, still clutching the
spear. A strange and unsettling sight greets Your eyes.
This
time there is a figure up on the balcony, and it does seem to be some
sort of ghost. It's hard to look at, but it looks like a man, one
draped in darkness. The edges of his figure squiggle and shift, as if
he's nothing more than a summer mirage. You realizes then why the
group fell so easily for Your shirt-trick; this figure lacks the
bottom half of his half. Shadows enshroud it, but the skin around it
seems dark with blood. It just doesn't look right at all, and You
feels Your body go cold looking at it.
It looks
up and the shriek rings out again. Everyone around You is in a panic,
crying about the ghosts. You's about to run for it too until
something happens.
The
figure looks directly at You.
It's
not a mere glance, or part of a larger survey of everyone in the
yard. It's directed at You,
and it's a look full of malice and knowing. You feels even colder, so
cold in fact that You almost feels like You's going to faint. The
eyes shudder with that “multidimensional” effect, and then
suddenly, with another heart-starting scream...the thing vanishes.
There is
then a sudden calm, and You feels only a brief sense of terror...and
then that melts into sympathy for these poor people.
These
ghosts are real, and they've been genuinely haunting them for years
now.
You
doesn't know why they move, at least at first. But looking at all of
them, You knows that this is their home—and though it's their
terror and madness that binds them here, they can't leave it. You had
to leave home too, and even though it's a creeping sickness, You
knows that it hurts. Thinking somewhat more selfishly, You does
hope that Your journey is a
brief one.
Lord
Kletus calms down, and breathes heavily. He looks at You again, and
once more there is a chord struck. “Go,” he says.
And so
You does.
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