You
feels particularly sassy with the last line of that previous entry.
Your good humor must be returning. This place doesn't encourage it.
You
begins to walk down the hallway, choosing to go left in an almost
totally arbitrary manner. All of these cells are empty, as previously
observed. They look like they have been for some time now. Some of
the cells include beds, and You realizes that Your cell didn't have
one; some cells must have been stripped for parts. Yet all of them
still have locks on them. Whoever owns this prison is still using it,
though sparingly. You's never heard tell of a prison in the area,
though Your parents did always travel in the opposite
direction You was heading, to get to town, and the market. Susie and
her stepdad never went this way either, but everyone always did go
hush-hush when talking about this area. Perhaps it's this prison that
they didn't want to talk about.
You
suddenly comes across an unpleasant thought. Perhaps Susie is
somewhere in the jail. But that sounds somewhat ridiculous; the
attacker that drove her off was some sort of monster, one that tore
your houses apart. But then, could the monster be a servant of
someone else? She did have enough time to right a note to You,
and as You knows, the note was partially encoded. She didn't feel
safe to write openly, meaning that someone or something intelligent
was monitoring her; perhaps taking her away.
That's
when You remembers that You had that strange runestone from the cave.
Susie said it was incredibly important, and now, You doesn't have it.
You'll need to recover it quickly, before You gets out of here for
good. You hopes that whoever took it didn't see it as a weapon and
had it destroyed.
You
begins to walk quite a bit faster now.
Eventually,
however, You sees the cells end. Instead, there's a staircase leading
upward. With few other cases, You takes it.
The
stairs lead up into a large booth that seems to overlook something.
The windows are all fogged by dust and decay, and can't be seen
through, even when wiped. And, to boot, they're all intact. Yet You
can see vague shapes moving around out there, with some of them
resembling fire. You can also hear what seem to be people talking,
but You knows You can't always trust that sort of noise.
The
booth has a couple of strange devices in it on desks. You realizes
suddenly that they're computers. You's never seen one before—not
even Susie's stepdad could afford one, or if he could, he never
bought one. These, too, look like they haven't been used in some
time. You tries what You believes is the power button (the big
circular one), but nothing happens. There are some fuel-capsules on
them, but You sees then that they're empty. You frowns briefly on the
concept of the computers having no power but the locks being kept up,
but You knows that You can just swap out the capsules on some of the
locks for the empty ones on the computer. Then You can access it, as
best as You can, and maybe find out what's going on here. If the
people (or what You believes to be people) outside are those who have
trapped You, You doesn't want to resort to meeting them just yet.
You
quickly unscrews some of the capsules from the locks and brings them
back to the computers. There are three in all, but You sees right
away that the second one, the one in the middle, has actually had a
hole punched into it, possibly through some sort of bludgeoning
weapon. It doesn't bode well, really. None of this does. But You
manages to boot up the remaining two computers, and finds that their
monitors run off of the same power supply as the tower—and that
neither have a password. Would that be a sign of stupidity, or of
confidence?
Though
You's never used a computer before, You does know what files are and
how to work a mouse and keyboard. It looks like most of the data on
both units has been wiped; but there are text files, one on each. The
first reads “PROMO”; the other, “JOURNAL”. You opens up the
former, and begins to read:
“Welcome,
friend!
“So,
you've decided to join the Brotherhood of Kletus! Well done, good
fellow! Despite our name apparently reducing the possibility of our
members being beyond male, the 'Brother' hood in fact accepts people
of any race, creed, orientation, gender, sex, or disability! All are
welcome to follow the teachings of Lord Kletus as he instructs us on
the way to spiritual grandeur in these times of corruption and
hardship. Remember, penalties are harsh, but only because we care
about your safety and well-being!
“Lord
Kletus has decreed that the world of 'the fuel' is evil! Though we
use the fuel, we are constantly attempting to contact 'the other
side' in an attempt to look for alternative energy to lead us away
from the poisonous touch of this false messiah. Too many people in
this modern world are dependent on the fuel, even in the face of
other possibilities, such as diesel, solar power, and wind energy. No
one even knows where 'the fuel' comes from! Some believe it to be
synonymous with gasoline—but gasoline cannot be grown or processed
in the way we harvest 'the fuel'! So what is this stuff? Could it be
linked to the presence of Earthly demons?!
“The
fuel must be defeated as swiftly as possible, and so we need your
help! However, some punishments must be put in place. Please consult
the list of rules and regulations that can and will result in
imprisonment when broken, located in the secondary brochure provided
to you. The on-site prison is primarily to be used against
trespassers, but we will also make sure that any rule-breakers spend
some time in it as well! So please, be safe, and be smart.
“We
hope you find your stay with the Brotherhood most agreeable.”
That
would explain Your capture. Presumably You drifted downriver into the
territory of this “Brotherhood of Kletus”, and they placed You in
their prison as punishment—or the river was already in their
territory, and You just happened to make it easy for them. Yet at the
same time, it seems irregular that they would fail to keep up their
prison on a consistent basis if it stored some of their own people as
well.
You
finds it incredible that such organizations could exist. There's a
tiny thrill of adventurousness in You, but then You remembers that
this could prove to be a deadly situation; You doesn't know if these
cult members are hostile beyond putting dissenters and trespassers in
jail, but You doesn't want to find out firsthand.
You
decides to open the journal. Immediately, You can tell that random
parts of it have been deleted, and done so haphazardly. It seems
random, but that doesn't make the atmosphere any calmer.
“8/16/65
– [A good chunk of space following this date is blank,
indicating sloppy erasure.] This must be stopped, and stopped
quickly. I am the leader they need. All I require is a soapbox to
make my point from.
“9/1/65
– I have managed to purchase the old prison. It was cheap enough—no
one even remembered its name anymore, really, and frankly, I don't
either. It's the prison's courtyard that I want, but the structure
itself can be used for naysayers as well. I'm not sure if this role
is for me, but I can embrace it over time. After all, who else is
going to do this?
“9/10/65
– Woke up today. (Been sleeping in one of the larger prison cells.)
I thought I heard something, but it must've just been a rat. There
are some of those in here. This place has been kept up well, but
there are still some holes in it which it could've snuck through.”
You
pauses in Your reading for a little bit. This must be the journal of
“Lord Kletus”. Presumably, this is his personal computer, whereas
the other one You checked out is for more professional files. The
other one could have contained...maybe some surveillance protocols
for the prison? You doesn't know, but it doesn't look like it matters
now. You continues reading, noting that much seems to have been
deleted between that last post and the next.
“4/26/66
– The Brotherhood thrives! We live, and we conquer. Ha, ha. I must
be slipping more easily into this role, with garbage like that. No,
we aren't all that fanatical—not yet, at least. We are making quite
a bit of progress in terms of developing a new engine. Some of our
senior recruits—who are honestly more like instructors, now—can't
quite explain how it works in a way that makes sense to me. But at
the same time, it seems to be generating a slight modicum of power,
and so it's worth it. We have to use fuel to start it, but we'll
overcome that in time. All I have to say, is that I have strong hopes
for the future.
[Text missing.]
“7/4/66
– I've decided to start sleeping in a tent alongside the others.
I'm going to make sure we clean this place up as usual, but only
during the day. I don't like being here with the noises at night.
“7/13/66
– Sleeping much better now. I feel greatly restored, and the summer
sunlight definitely abets that.
[Text missing.]
“11/15/66
– The engine generates more power! We grow greater by the day, and
our conquest grows closer still!
“12/1/66
– We have encountered some strange errors with the engine. We shall
study it over the next few days. We cannot allow our glories and
victories to be in vain.
[Substantial amount of
text missing]
“1/13/68
– The ghosts of the jail have pursued us into the courtyard. It is
the engine's fault. New acolytes must not be allowed to repeat the
mistakes of the past. Harsher conditioning and initiation is
required. Conscripts may be necessary. All betrayals and all
references to the engine are to be punished with three nights with
the ghosts. Our wits grow sluggish and tired, and it is all due to
the fuel. DEATH TO THE FUEL. DEATH TO THE GHOSTS. AND DEATH TO
INTRUDERS AND TRAITORS.
“5/20/68
– A trespasser was found in on the encampment road! He was an
apple, and we know apples wouldn't exist without the hated fuel. He
embodies its DISGUSTING INFECTION. Threw him in jail, but he died
within hours. Some think we wounded him throwing him in, but we
couldn't have. We are PURE. GHOSTS MUST HAVE DONE IT. DEATH TO THE
GHOSTS.”
You
pauses briefly to reflect on what must have been the murder of a
fellow “apple”. There's a sort of solidarity between all of You,
though none of You must meet regularly or share friendship. You's
heard the theory that you wouldn't have the APPLE without the fuel;
but it's never been weighed as likely.
You
continues reading.
“9/14/68
– Barely know how to use this now. Been long time. Words seem
sluggish n tired. Ghosts? Are they with me? Can't use this. They'll
watch. They'll know. Know of the Ultimate...Ultimate...what? The
Ultimate. Hidden. Hidden in the ghost box. Plans for engine made it
into ghost box. KILL THE GHOST BOX. KILL THE GHOSTS. Afflicted me
with Evil. Lost mission. Angry.
[There is a gap, but not
a large one.]
“10/31/69
– Came back. Wanted to neg o she ate. Leave us alone please please.
Stop haunting us I am not you NOT YOU NOT YOU NOT YOU NOT YOU.
PLEASE. PLEASE.”
It ends
there. You feels a slight shudder, and with good reason. Something
has gone horribly wrong, and that strange engine described—but also
not described—opened up something...evil. The cultists, who must be
Your captives, have all gone mad; worse still, their condition may
have intensified, as that last post was written almost a year ago.
And You'll have to go through them to get out of here. Plus, they may
not be the only that You'll have to fight to escape.
You gets
down under the desk and starts to take the fuel-capsules from the
computers You powered up. There's nothing more they can do for You
now, so You might as well allow Yourself to have some spare
batteries. It is here that You looks at the broken unit. It must've
been the one that Kletus (or whoever was writing those last few
entries) called the “ghost box”, containing plans for the
“engine” that caused this whole mess. Well, that invention will
be lost to eternity. But wait...what's this...?
You
reaches into the crushed tower and pulls out a flash drive. It's an
older one, and as such, worth even more. But You doubts You'll sell
it, despite the temptation. It could contain some incredibly
important data. It could contain the engine plans, though You doesn't
know why Kletus would want to back those up. Sentimentality,
possibly. It could also be “the Ultimate”, whatever that is, if
that's not the same thing as the engine.
You
notices the drive won't work in the surviving computers. The ports on
those are newer, post-USB ones. This broken tower has the right jack,
but obviously, You won't be getting anything out of it.
You
doesn't pause this time to consider all of the implications here. You
can do that later. For now, You just needs to get Your stuff, and
then get out of here. Susie is still out there, somewhere.
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