You
wakes up the next day of Your own accord. As such, You has a few
moments with nothing but Your thoughts. You spend some time thinking
about all that has happened, with the knowledge that You has to get
back on the road right away. You heads out through the door, through
the main salon room and into the kitchen, where You sees that Klaus
is cooking breakfast.
“He's
quite the chef,” Madame Levingt intones. “He also had some money
in his pockets, I guess. He went down to the market and bought some
sausage and cabbage and started turning out some sauerkraut and,
well...sausage.”
You
looks at the food. Not quite a breakfast, not the way You knows it,
but good enough. And it looks masterfully prepared. You sits down and
starts eating, with Klaus, between glances at the stove, watching
expectantly but unhappily. You gives him a thumbs-up, which he shoots
right back at You. You hasn't eaten since You started out, and
suddenly that stabs out at You. Soon all the food is gone.
“We
should head out right away,” You says.
“I
planned on that. I packed some trail rations for the three of us, and
put up a notice saying I'll be out of business for a few days. I'm
sure the guards will be glad to see me gone. Everything important is
secured—we can leave now if You wants.”
“Let's
do that.”
Then
You remembers to go down to the docks; the others accompany You.
Levingt pays for a storage area for Your airboat, in case You'll ever
need it again. With that, you head towards the New Cenabum West Gate,
and set out.
The
area around town has had its forests cleared, but there's still a
huge perimeter of woods all about. Madame Levingt informs You that
these forests were artificially put up to assist in the division of
land between farms, but refuses to elaborate past that. You gets the
impression she's censoring information for now so that You'll
continue to trust her—which doesn't exactly bode well, but she's
all You's got. What she says could mean pretty much anything. If the
farms were separated by forests thanks to the government, what goal
would that serve? A division of communication? And it doesn't make
sense for them to have all that free land anyway. You always assumed
that there were so many people in the world that there was little
land to go around. Susie told you overpopulation began to become a
problem in the 1950s, almost a hundred years ago, and perhaps
earlier. So how could the Empire plant acres of forests to split up
farm arbitrarily? Wouldn't there be whole cities in the way?
You
realizes that despite her hospitality, perhaps Levingt can't really
be trusted. The government took care of Susie and her dad for years,
and despite his abrasiveness, her dad did know what he was
doing. Okay, so You knows magic exists now—at least, that's the
only way You can explain a fat old German man appearing out of thin
air. (Maybe You's always believed in it. You knows now that You's
always had such a small view of the world, and so honestly Your
reaction is somewhat mild. Though of course You is always considering
the possibilities.) But what if it is a bad thing? If
magic-users—sorcerers, as it were—were able to generate
power beyond that of the fuel, what's stopping them? Morality? A lack
of gain? It doesn't match up, but You may be thinking too far in
absolutes. You doesn't have all the puzzle pieces quite yet.
Levingt
talks about life around town, knowing that You will fascinated by it;
and of course, You is, and You shows no shame in doing so. Klaus says
nothing and doesn't even appear to be listening. At random intervals,
Levingt will begin to describe a food You's never heard of, much less
eaten, only to produce it from the rations and give it to You. That's
magic to You. Everything is delicious, even the simple things
like cashews. It makes the journey a quicker one, which is good,
given its relative length.
Levingt
also tells stories. Some of them are just fairy tales, but You's
never heard some of them before, and so they're rather interesting to
You. She tells You stories of wolves and young women (while
explicitly telling You it's all a metaphor), of lumberjacks, and of
clever coyotes and spiders. The stories that make her light up the
most are the ones about gods—she talks a lot about “Athena” and
“Chick Ay Nuh”. Her happiness somehow brings joy to You, too.
Eventually,
however, as the trip goes on, Your paranoia comes back up. You begins
to question the motivation behind telling these stories. The way that
they are being told does seem to indicate that she just likes
telling the stories, but You knows You has Your suspicions. So, with
an aside glance that You thinks is somewhat clever, You asks, “How
about a story about yourself?”
She
pauses. “Well, I was going to tell the story of Ananke's husband,
but...why not?”
She
looks up through the overhead canopy and her eyes almost seem to
glaze over. You can't tell if it's from nostalgia—or from regret.
“I
suppose there are plenty of reasons why not, really. Just as I
suppose there are plenty of stories from when I was attempting to
compile the All-Encompassing Sourcebook...”
“The
what?”
“Handbook
to the Multiverse.”
“I'm
not sure what that is.”
“Hm,
no, I suppose You wouldn't...does You know about how big the universe
is?”
“Evidently
not.”
“It's
pretty massive. Now the thing is, there's a sort of half-scientific,
half-mystical Kabbalistic superstructure to all of it, which is
relatively unmapped. The A.E. Sourcebook was the project of a friend
of mine, named the Old Man, was brought back to life by a man called
the Administrator—not one of my friends, but a powerful man in
himself, because at some point he captured a necromantic entity known
as a...”
You
cuts her off. “You like talking about things no one else
understands, don't you?”
She
smiles. “I thought the fairy tales were easy to digest. I even
explained those for You!”
You
feels impatient. “Is this story going to be understandable? Or are
you going to insist on making yourself really complicated?”
“Probably
the latter.”
“That
makes you seem full of yourself.”
“I
hope You's joking!”
“I'm
not sure.” And You isn't, really.
She
doesn't even look at You as she continues, though she is still
smiling. “Does You at least want to know what sort of mystical
spirit-thing he managed to capture?”
“Um.
Sure.”
“Well,
unfortunately, I don't seem to remember. I don't remember its precise
True Name, that is, and if I don't remember that, there's
no point in naming it at all. Though, as You probably learned during
one of the stories back there, it's sometimes risky to remember True
Names, and frankly, if there are more beasties like what my
friend—or, wait, no, the Administrator—caught, I don't want them
to show up. So somehow, the Old Man ended up stealing the beasty's
armor...”
“Is
this story linear?”
“What?
The best stories aren't, darling! This is a true story,
and as such, it's going to jump around quite a bit. We could always
go back to fantasies, though, if You wants. But I told you, there
were plenty of reasons why not to do this.”
“How
much of this is an act? Like, seriously. Are you...trying to impress
me?”
“How
much of it is an act? Most of it. I am a witch. Did you expect me not
to act?” She pauses, but then the smile drops. “Listen, You, I've
been reading Your thoughts for the last several miles, and I know
that You's suspicious of me, and You's right about many things—but
I have to urge You to trust me on all this.”
You
jumps back a bit, and then stops. She and Klaus also pause, and she
turns back to face You.
“I'm
sorry to have to do that, but You has an important trope on
You—probably several. The important one is...”
“Hold
on. I'm sorry, but...you were reading my goddamn thoughts?”
“Well,
one of Your tropes is that You's...a character. In another story, and
I'm not sure what story that is yet, but I'm sure it has to do with
The Cascade. You's being written down, much more so than anyone else
in this world. And I can read that. You can too, if You hones the
APPLE. And the APPLE's super important. It's the source of
Your trope, You. You's the 'Little Train Who Couldn't' who ends being
able to get to Could. You's the disabled, somehow-crippled child who
saves...”
Suddenly,
out of nowhere, a crack of lightning sounds, and a burn mark appears
on a nearby trees.
“Soldiers!”
Levingt cries out. “You, get out of here! Take Klaus with You, and
don't let him out of Your sight! I'll hold...”
You
has a brief internal conflict over her orders; You realizes that some
sort of strange mystic truth is upon You, and despite Your theories
about Levingt You feels the sudden urge to fight with her, or for
her.
Another
bolt flies out, as three of the armored soldiers from town arrive.
“You're under arrest!” one shouts. Then he grins. “Ha! Now that
you're out of city bounds, witch, we've got you right where we...”
A
fireball flies out of Levingt's hand, and the guard instantly
crumbles to screaming ashes.
“Go!”
she insists. And You and Klaus start running. Behind You, You hears
sounds of a struggle, but also strange bursts of what must be
energy—either from the guns of the men, or of a magical nature. And
as You runs, not stopping until You nearly trips over the border of
the road, You hear something catch up with You, breathing down Your
neck. But it's not a soldier. It's confusion, and it's fear, and it's
a lack of knowing, more than You's ever, ever known.
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