You
turns around and looks about twenty members of the Fennec Gang in the
face.
“Hey
guys,” You says nervously. “What's going on?”
“Not
much,” they say, all speaking with one voice. “How 'bout You?”
As You
reaches for the logo-badge sewn into the shirt of the dead man that
You happens to be wearing, You sees then that all of the assembled
members have the same face. And that face isn't Yours. In fact, a
sort of coincidence is set up, in that the dead man's face is
repeated on all of them.
You puts
Your hands up in the air at once.
With
their guns out, they begin to walk You “downtown”. You doesn't
say anything, instead just focusing on maintaining a stiff upper lip. If
You had an witty one-liners in the event of this exact thing
happening, they're gone now; of course. L'esprit d'escalier,
You figures (though naturally not in such exact terms).
“You
should've figured that the logo-badge would have broadcast the news
of our friend's death right to us,” one of the men says.
“Why
would I think of that?” You asks, which is a relatively good
question.
“I'm
not sure either. In any case,” another says. “We're gonna make
You part of the gate for The House.”
You
blinks for a second, but with what emotion, You's not sure. “The
House?”
“The
House, yes! The glorious House which the Old Man brought to us,
brought us up in, and then took away!”
“W-wait.
Hold on. You bastards are cultists too?”
“I
don't know whatcher talking about, but The House is the way back to
the Great City, and You must go into the gate to open the latch.”
Cultists. Again. Yeah. Just my luck,
You thinks. And to that, that reference to luck, You allows Yourself a bitter laugh.
In all
seriousness, though, being caught by two cults in less than a week
isn't a very good record. To say the least.
You
could make another grab for Your weapons—they didn't take them this
time. Unfortunately, You knows You doesn't have the combat skills to
fight them all off. You does like
the idea of being alive, still. You tries to think if there was
anything useful that Madame Levingt told You; is the “Old Man”
these guys are mentioning the same as the dude she brought up?
“Who
is the Old Man?” You asks.
“Who's
the Old Man, You says,” one of them chuckles. “He was a powerful
magician, until he left us behind...locked away, from our birthplace
and from our home. An age ago,
that was...now the boredom is overtaking us and we need our little
games.”
“Don't
tell You too much, you fat freak!” another one yells, before
punching him in the back of the head.
“You's
going to die anyway,” says someone at the back.
“C'mon,
now, though...just because it's a farking trope doesn't mean we have
to do the whole 'Brag About the Plans to the Soon-to-Be Dead Man' bit
here.”
“Well
said. Though killing You with a trope...”
“Killing
h̶i̶m̶ h̶i̶m̶ You h̶i̶m̶ HIM with a trope, you means? I
mean, you mean?”
“Yeah.
It'll make...this guy...a tastier target for whoever's sending The
House back to us...”
“Burn
him at the stake, then?”
“Is
'Burn the Witch' a trope? We could also use 'Kill It With Fire'.”
“Ooh,
that's an Internet one. Why not?”
Several
voices affirm that this sounds good to them. Then, there is talk of
bringing You to the town square for a good old witch-burning. There's
little You can do. If You make a break for it, You'll just get shot
in the back, and there's no point in that. At least, so it seems.
Perhaps later there will be an advantage towards suffering some sort
of grievous bodily injury. (And bloody hell, You must be
nervous again to be thinking thoughts this shitty.)
Soon
enough, You is tied to a stake and some straw is placed at Your feet.
The identical men around You begin to smile as one of them takes out
a hilariously huge cigarette lighter. Things are happening too fast.
You tries to make peace with Yourself. You doesn't try to think of
those who are about to lose You, and instead just prepare for the
grave. Things spiral around and begin to form the continuous stream
of that “final flash”, the moment...
A
guttural German scream sounds from the rooftops.
Klaus
suddenly appears and begins to punch everyone in the face.
“Holy
shit!” someone shuts. “Gun down that mother—” The speaker
prefers to be a man of action and so empties a clip into Klaus' body.
You can't look, and shut Your eyes just as You sees a quick flash of
another Fennec throwing the cigarette lighter onto the straw.
However,
with Your eyes closed, You hears the fight sounds continue. The
Fennecs begin to scream and run away, their footsteps receding into
the distance. The smell of smoke begins to fill Your nostrils, and
You starts to choke, forcing Your eyes open. Through the smoke, You
can see the gangsters retreated, but also a large shape; this shape
begins to stamp out the flames with little care for personal risk.
When the smoke clears, You realizes that this is Klaus.
Klaus
has a number of bullet holes in him, but there's no blood—no
leakage of any kind. Instead, the holes are just—holes, and now
they're beginning to close. You can't see any sort of muscle or bone
underneath the exposed flesh—he's just like a big marshmallow. The
holes push out from the back forward and don't seem to be very deep.
“How
did you—” You begins as he lets You free, but then You realizes
that it must be the doll. Even though Klaus' body and soul were freed
from entanglement with the doll, it must somehow still function as
his body—or at least, the stand-in for his body. You takes a small
smoldering stick and presses it against the doll's arm. Klaus howls
angrily, and You quickly drops the stick. So Your companion is
invincible, unless someone gets their hands on his doll. Good to
know.
Klaus
seems to be restraining his pissiness towards You, which is good. You
sees several dead Fennecs lying on the ground. Their necks are
broken, or they seem to have sustained too many blows to the crotch
to sustain survival. Klaus is an ice cold motherfucker, You realizes,
and You doesn't inspect the bodies too closely.
“Other
ones might come,” You says. “We should keep moving.”
He nods,
and the two of you get a move on.
You
considers that this is the town square, and so you two must be in or
near the center of the settlement. You looks around for any
significantly large buildings, something that could be used to hold
prisoners. Then You looks back at the stake grimly. You can't tell if
it's been used lately, outside of what it was just used for. But You
doesn't want to think about that right now.
Most of
the buildings here seem to be roughly the same size. And, they are
still made of that particularly gross material; not all of the
buildings seem to have eyeballs, but You counts, as casually as
possible, several fingers and toes hanging out from the walls. You
wonders what they must look like on the inside, with the knowledge
that You will probably have to blindly explore a lot of them. There
are no signs and no convenient markers about. The situation seems
hopeless.
As You
searches, however, Klaus begins to wander off. You decides to keep an
eye on him this time, and begins to follow him; wherever he's going,
he has a purpose. You goes into what is revealed to be an alley in
pursuit of him, and by the time You reaches him, he's already begun
to crank on a wheel that emerges from the wall, connected to a
sliding grate...made out of bones. This suddenly surges at You as too
much, however ridiculous of a notion that is, given all else. You
needs a break.
We
cut briefly to Klaus, who watches the strange young man suddenly sit
down, trying to look away from the flesh wall. He feels HIS thoughts
course through HIS head, each of them jumping to conclusions and
passing judgments. Most of them are directed at Klaus, who feels a
twinge of anger—it's not his fault that he has the "cheat sheet" to
all of this. But then, it really is, isn't it...? Du
erneuert selbst, um dieses Spiel für ihn zu lösen.
(Not so good German, of course, but that was also part of it.) He
sees the boy turn to him suddenly, HIS face ablaze with...fear. And
that's the answer, natürlich.
It always is in these games. And this is a very unnatural game. The
boy isn't prepared for this, and it's only going to get worse. Klaus
wants to say something, to warn HIM of what's ahead—but of course
it wouldn't come out right anyway. He's seen to that.
You
chokes back a sob and gives a hard look at Klaus, who undoubtedly
thinks You's crazy. Fuck him. You stands up and begins to walk
through the now-opened grate. Inside, You sees everything is made out
of metal, like a real building—mercifully. Klaus comes inside,
despite Your knotted face, and he points toward a lever. You sees
what this is all is now—it's an elevator car. The lever only has
two positions: up (where it is now) and down. So wherever it leads
is...below the city. Lovely.
“Is
this really a good idea?”
Klaus
nods.
“Alright.”
And You
pulls the lever down. It's a start. Like You said, it's going to be a
long search if Your people are even still here. Have to start
somewhere.
The
elevator begins to descend with a small lurch. It's a loud elevator
and suddenly You feels concerned that they're going to hear You use
it. Still, there's nothing that can be done. Once it arrives, just
move fast and stay hidden. There's no way of knowing what to expect,
except for maybe a fight. You takes out Your spear and Your knife and
gets ready.
The
elevator sinks for about four minutes, which is strange because it's
moving relatively quickly. Klaus looks concerned, but in an untrue
way, while You begins to wonder how far down this does go. You
looks around, trying to see through the grate. There are no other
floors; just long, rusty walls. You can peek out of the cage for a
little bit and look down, but there's almost no light—nothing aside
from an unshielded fuelbulb which snaps on weakly overhead.
It takes
about eight minutes total for the cage to reach a destination. This
might be a more promising outlet than You first thought. What's down
here?
The door
opens into a hallway leading left and right. There's a dirty tile
floor and very little lighting. You can barely hear, much less see,
anything at all.
As You
begins to feel a cold breeze from down one end of the hall, You
begins to hope that this isn't where Your loved ones are. Because
this whole situation is starting to become very unsettling indeed.
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