You is
still laughing as You holds the laser pike, until Klaus jars You out
of it. You gets the vague impression that You has been cackling for a
rather long time, long enough to forget the seriousness of the
situation. And it is rather serious; serious enough to perhaps
negate the insane advantage of something as badass as a laser pike.
But it's a start. You and Klaus start running down the oddly-lit
hallway.
As You
runs, You hears an intercom turn on, with a voice almost identical to
that of the Fennec Gang intercom; probably the same model. “Security
alert; Ultramarine Guard units RE9 and K710 deceased. Prisoner escape
in progress. Contain and eliminate.” The mechanical nature of the
voice links up with the sterility of the hallway.
You
begins to hear other footsteps, and suddenly before You the walls
part like liquid, rippling. It's almost enough to give You pause, but
You has to do that anyway; four soldiers are emerging. They have
guns, but You just has to put faith in the laser pike. It's all You
can do.
Two of
the pikes blaze at once, and two soldiers are dead; their armor
shattered like shells, and their blood and splattered meat interrupts
the light of the hallway surfaces. Okay, good to know—laser pikes
are not clean killers. You and Your German companion are about to
fire again when they do. Suddenly, Klaus' arms are out before You,
twirling his pike at incredible speed; the shots are deflected, but
his pike is shattered. This gives You an opening.
Even
with Your starved legs, You can manage a lunge forward. The guards
cry out as You swiftly disarms them, knocking their guns aside with
Your pike. Then, doing Your best not to consider it, You stabs the
first, while kicking the other to knock him down. By the time You
rips the pike out of the first man, You still has enough time to stab
the other. The squad has been eliminated.
You
looks up, and surveys the area. The hallway begins to curve sharply
ahead, and to Your side, the ripple-hole in the wall has already
closed. Klaus rejoins You, and You figures You has no way to head but
forward.
An alarm
bell, which You hasn't noticed until now, continues to sound overhead
as You goes. The enemies could appear anywhere if all of the wall
surfaces are like that other one; but as the hallway curves, there's
a new prospect in the distance. This curved part now ends with a dark
space that seems wide and open; You can even hear wind whistling in
it, even if You can't see it—Your eyes are still messed up.
The
walls in front of You ripple again, but this time, it's not a squad
of soldiers. It's two more of the “Ultramarine Guards”. These
ones are even taller, and tower over both You and Klaus. It's rather
intimidating, until You remembers two words: laser pike.
You
fires, but as You does they raise their arms; and a buzzing disc of
crackling pink energy appears on their forearms. They easily deflect
the shot. And now, it's their turn.
As two
laser pike blasts head Your way, You dodges; You has no such shield,
obviously. And that's quite a shame.
Klaus
jumps over the shots, faster that Your weakened eyes can catch. He
lands on his hands and flips again, his incredible bulk swirling
around freely, almost roaring through the air. With that sort of
projectile the Guard he's targeting can't help but fall backwards.
But he's not out. He pushes himself back up, knocking even Klaus
aside, though he's lost his pike.
The
other is somewhat astonished, but only for a half-second. You reacts
too slowly, and he gets another shot off. You conjures up an awkward
slide to dodge it, but as You reaches him, he's raising his pike to
stab You.
You
grabs the pike to stop it, but in Your speed You grabs the sharp part
of it. You stops it, but lets out a scream as blood runs down Your
hand. Struggling to remain in control, You pushes it aside, against
considerable strength. It's like arm-wrestling; but You would like to
remind all involved that You is a strong farmer boy, and You's able
to give Yourself enough of an opening to stand.
A
pike-duel commences, but Your technique is sloppy. The Ultramarine
has years, if not decades of experience on You. You makes a bunch of
feeble swings as he undercuts and stabs; You keeps leaving Your body
open, while he guarantees his guard. Still, at least You has a crazed
desperation on Your side; You's pushing him back, and fighting
offensively against his defense. You begins to knock him back into
the dark chamber behind him, which You realizes is a shaft of some
sort.
Just
then, he hooks his pike with Yours and lifts You over his head.
There's a small catwalk which the two of you have been fighting on,
but as he flips You over he's doing so over the shaft. The barbs on
his pike that are hooked on Yours, though, are not letting go, and
neither is You. This all sounds very suggestive but in reality it is
quite terrifying, and You does not find it very pleasant as he
perhaps would in the face of it being genuinely suggestive.
The
metaphor of the scenario becomes even more confused when Klaus,
having since performed another off-stage murder (he snapped another
neck), barrels down and knocks both You and the Guard into the pit.
However,
the man has precision; and as the Guard falls in, his spear collapses
forward in such a way that You is improbably launched towards him,
past him, and onto the safety of the catwalk. You feels Your heart
stop to the point where Your vision goes black around the edges and
Your brain starts screaming, much in the way that in fact Your mouth
is screaming as well. You hears Your pike lands next to You, because
Klaus' guide powers can allow contrivances such as that, and You
continues to hear screaming for a good long while until at last, You
is able to decide to stop.
You
stands up, and brushes Yourself off. Klaus stares at You, and then
walks aside. He points You towards a button on a pedestal, before
pushing it.
Moments
later, with an eerie near-silence, a massive cylinder
descends. It's an elevator car.
A door
parts for You, and You enters, with Klaus behind.
There's
a holographic display of a number of locations, possibly in ascending
or descending order. Some of them are just offices, or strings of
numbers; but two seem interesting. One is “Courtyard”, which
sounds like just the place to have an execution. Perhaps this was
where You was destined to head. However, the other is even more
interesting, and the intrigue around suddenly ignites a tiny flame in
You. Speaking of destiny, this button reads “E – Office”.
You
presses it immediately, and the elevator begins to drop. It can't go
fast enough, You realizes. As if in response to this, it begins to take a rather long time.
Eventually,
it stops, and there is pause that almost seems to be deliberately
conveying suspense. Then, the door opens, and the office You sought
is before You.
When You
sees what is within, You gasps.
No comments:
Post a Comment