The
burst of energy coming off of You's laser pike forms a scene
transition. Cut to: England. A nice place to live; unwilling enemy of
the Empire. You are now a young man named Mark.
Mark,
though he has just been referred to as “you”, shall be called
“you” in the lower-case, as he is full-bred British, and thus no
relation to the all-American You. (Not you, you. I'm aware
that you could well be from any country, and as such
you may not be all-American at all. Which is okay with all concerned;
I myself have some complaints about America, but I'm afraid I don't
the time or courage to make them here. Besides, that would be
inappropriate in the utmost.)
Mark, or
you—we'll call you Mark and vice versa, until we return to You—is
a representative for a vacuum cleaner company. He's actually pretty
ordinary, really, and that is said in the hopes that, in the whole
“Mark/you” setup, that statement is not taken offensively,
because “ordinary” is a word often tinged with insult. Mark
doesn't mind being ordinary, and thus “you” don't mind being
ordinary either.
How
about we just make it easy on ourselves and just Mark “Mark”.
Mark is
driving home along a lonely road outside of a small town of that has
no name. That's not a typo; the city is a postmodern bohemian colony
with a populace made of jerks, who decided to troll the rest of the
world by naming their town that has no name. That is to say, their
town is called “that has no name”, no capitals. that has no name
is a miserable place for outsiders, but Mark grew up there and as
such has a few certain traits that should be examined here.
Everyone
in that has no name has to have a certain level of bigotry towards
some arbitrary detail. Mark has an intense and all-consuming horror
of zombies. It reflects, in the minds of the town elders of that has
no name, a growing trend of lower-scale zombie culture that is
popularly devoured by young people such as Mark. Everyone in Mark's
family has had such a trope-hate; one of Mark's ancestors, a man
named Vitus, had an intense and all-consuming horror of cats, to
represent medieval superstitions. Vitus' life was modernized and
filmed in 1934 as The Black Cat, and with the help of an
Einsteinian
tachyonic antitelephone, it was suggested that Vitus be named for
the character in the movie as a sort of totally ironic paradox.
Here's a good time to point out that the citizens of that has no name
also possess time-travel technology, but only use it to suit their
irony purposes.
Fortunately,
that has no name is about to be destroyed by zombies, so the
pretentiousness of its citizens and their potential to become
unbelievably irksome characters in this tale will probably be
neutralized in this entry.
The
engine of Mark's car begins to sputter. He looks at his fuel tank;
it's near full, but the needle is dropping rapidly. All of the other
needles are freaking out. Something is really wrong, so it's time to
pull over. Mark doesn't know much about cars, which isn't helpful in
this case, though he knows enough to understand when something's
totally messed up.
He pulls
off to the side of the road, besides a forest. The forest near that
has no name is named the Devil's Forest, but only ironically. A lot
of completely B.S. and faux-camp stories circulate around the Devil's
Forest, mostly to get people to not laugh in a fashion that is
totally ironic. Mad scientists are said to lurk in the Devil's
Forest, cultivating an army of monsters to unleash on the world. This
is hilarious but only to people who aren't quite in the know about
the ways of irony.
Mark
begins looking at the engine, but as mentioned, his knowledge base
regarding cars is pretty tiny. He may have to walk all the way back
to town, which might cause the others to laugh at him. So he tries
his best to work on it, though his best isn't great.
Meanwhile,
something rustles in the bushes.
Mark
notices this immediately. However, he recalls one of the stories
about the Forest being that an enormous frog lives in the swamplands
of the Forest, and uses this tale as a handwave explanation as to the
noise. It could be anything, really, and it certainly isn't something
linked to his artificially-induced phobia.
However,
Mark here makes a magnificent discovery. Not everything works along
the guidelines of suspense, even in a world heavily influenced by the
flowing tides of trope-magic. Though the bushes have only rustled
once, and Mark is not properly afraid yet, a large company of
creatures burst out of the wilderness to feast upon Mark's flesh.
They
are, predictably enough, zombies. Or, it should be said, beasts that
Mark is automatically convinced are zombies, in a loose definition of
the term.
There
are quite a lot of them, as hipster chemistry is a very powerful
thing, so Mark is full of terror. He soils his pants, in fact, though
he doesn't know it presently. He screams loudly, flails about so as
to rip the car battery from his vehicle, which isn't easy, and begins
to run away.
It's
here that the text should point that the artificial phobias of that
has no name are still as potent and powerful as regular phobias, and
there's a level of intolerance brought into the psychology of the
affair as well. So Mark is simultaneously legitimately terrified and
disgusted, making him feel awful. Honestly, making fun of the deal
isn't a proper thing to do, especially given what is presently
happening. Half of that has no name has already been destroyed in a
massive fuel fire, and dozens if not hundreds are dead. Mark has no
living family, though, which will make it very bitterly bittersweet
when he discovers the assault, which he is about to...now.
It's a
short jog from the Devil's Forest to that has no name, but somehow,
Mark didn't notice the flames. The flames are, if it hasn't been
specified already, being caused by the zombies, who have shattered
the fuel lines about town and are wielding torches, which is a lethal
combination. The screams can be heard for miles, though some of the
older members still fail to scream, preferring instead to defy the
mainstream. They silently judge the others for being weak.
The
zombies run free and wild, and deformed; their waxen features melt in
the unnatural heat, and they scream as well, though they do so
without the same reasoning as the others. Some of them are blind and
others have lost limbs. Of course, the same can be said for their
human victims.
Mark
will be safe until the zombies notice him, which will occur shortly.
The zombies that chased him from the forest lost sight of him awhile
ago, because zombies tend to be much slower than living, non-zombie
humans.
The
phrase “living, non-zombie humans” gives Mark a tiny burst of
pleasure in the maelstrom of horror. The phrase “maelstrom of
horror” also gives him pleasure, but he doesn't specifically know
why on either of them.
The
pleasure fades when the zombies begin chasing him. They're slow, but
not all of them are on fire, and there are dozens of them, and as
mentioned many times before, Mark has a crippling fear of them. He
considers breaking down and crying, but is conflicted over that
because it means the zombies will get him. He needs release, and the
release he needs is beyond words—making this especially difficult
in the face of a drastic narrative shift.
Catharsis
is a dramatic motion, however, and can be carried out by other
players of a piece. Case in point, the glowing light that appeared
through the flames and disintegrated all fifty-two of the approaching
zombies. (Though, naturally, their number wasn't known to Mark.)
There is a sudden wave of flame that Mark knows goes beyond a simple
fuel rupture, and much of the remaining town is blown to ashes as
well. The grey dust forms a wave that begins flying towards Mark, who
shields himself helplessly; but then, he is enshrouded in a cyan
light, and the ash is deflected away from him.
He
blinks, feeling a slight burn as a little bit of the ash gets into
his eyes. He can barely see, but what he sees is tremendous; the
town, now crumbled to dust, is being swept into the air in a massive
tornado. Given the size of the town—population somewhere circa a
thousand—this tornado is miles across. The sky is blackened as a
mixture of charred humans, houses, and zombies is carried high into
the stratosphere. Mark falls to his knees, though his aura follows
him.
After
just a few seconds, it is all over. that has no name has been
completely destroyed. Only some brick foundations and scattered
shattered planks remain. In the center, however, where the town
square once stood, with its monument honoring a series of white male
writers beloved by the populace, there is a figure glowing with the
same bluish light as that which protects Mark. As Mark strains to
look at it, his aura fading in the process, it suddenly explodes into
a fierce flash of violet light. Then, just as suddenly as that all
happened, the figure is standing next to him.
Mark
gets to see the figure up close. He can't tell if it's male or
female, and frankly, the idea of it being neither or both is enough
to make him be rude enough to refer to the figure with the pronoun
“it”. The figure is dressed in black robes that billow around hir
entire body, with a hood over hir head. Mark can't see hir face at
all, but two vague prominences of color that may be eyes can be seen
under the hood. He can't tell what color it is, though, which he
finds very odd.
“Listen
to me, boy,” ze says then. “More zombies will be upon us soon,
and I doubt that is the least of our problems. I sense a fractured
tense; it is present rather than past, suggesting time dilation on a
massive scale. That is never a good sign. We have to move quickly.”
Mark
says nothing, instead too blown away to react—and with him, the pun
is indeed intended.
“Boy.
I cannot speak frankly enough. Your country is under attack.”
Mark
cannot tell from the voice which country ze comes from, or if ze is a
man or a woman; both of these disturb him greatly.
“Boy.
Decide. Will you follow me?”
Mark
snaps out of it, and nods. Whoever this guy or girl is, he has a
better chance with it than with the zombies. Still, it's tough to
tell what Mark feels about this right now; and not even he knows. He
was never that attached to that has no name anyway; liking it would
be ironic, as it was never expected to be liked. And as mentioned, he
had no family.
The two
begin to walk away from the ashes, with the tall figure leading
ahead. Beyond the ruins of that has no name lie the hills, and past
that, the Wastes—a place once called Troy Novantum.
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