Dieselworld
A story about You, in a world where diesel rules. © 2013 Adam Mudman Bezecny
Saturday, December 14, 2013
Origins and Endings
WARNING: THE FOLLOWING CONTAINS SPOILERS. PLEASE, IF YOU ARE A NEWCOMER TO THIS SITE, DON'T READ ANY FURTHER. INSTEAD, PLEASE START THE STORY WITH THE ENTRY ENTITLED "#1".
Sunday, December 8, 2013
Soundtrack is Complete
Hey everyone. I just wanted to point out that the Soundtrack is complete and on YouTube. Just check out this link and you'll be good to go! Once again, special thanks to Rory Bezecny and George Looks More Closely for that tremendous effort. George Looks More Closely is looking into an album deal which may well include the two tracks they did for Dieselworld (Mina's theme and Jacob's theme).
As soon as I can, I plan on doing a write-up on some of the backstory that fed into Dieselworld. This includes an aforementioned hilariously-awful middle school short story that influenced the character of Mark. Stay tuned!
As soon as I can, I plan on doing a write-up on some of the backstory that fed into Dieselworld. This includes an aforementioned hilariously-awful middle school short story that influenced the character of Mark. Stay tuned!
Sunday, December 1, 2013
The Conclusion
This is
what happened to all of them afterward.
Jacob
never saw Doctor Kai again, and You never saw Klaus again. They
didn't know it at the time, but that meeting they had in The House
was their goodbye. They missed them for the rest of their lives, but
occasionally they dreamed of them, and that was good.
It was
the Old Man who took them away, and they subtly knew this, and blamed
hir for it. But ze didn't get off scot-free. Ze still had hir dreams,
or dream; which ze is having now, in fact.
In hir
dream, he wakes up. He is on a slab, and the last thing he remembers
is being torn apart by a machine gun trap, somewhere in Asia. He
screams, both in pain and in terror. Even in his wildest trips, and
even in the presence of demons from the abyss, he's never been afraid
before, but now, as he wakes up from the bitterness of death,
he's terrified.
But
dying was just a dream. He's on Coppola Station now, and as he sobs
into his hands he gets a brief glimmer of the future; not far from
him is a frozen man who smells like electricity and loss and planets.
Soon, something will happen that will make that man wake up. And he
will never be the same after he kills that man.
Even at
the height of hir power, in the depths of hir Lost Stream, where
Libertas has full reign and there is no suffering, Zay Arkmoor does
not sleep easy.
Sometimes,
when practicing their powers, Mina and Susie can see hir dreams. But
as they grow older and gain more power, they know it's not kind to
peer into such things. For their way is to be a much subtler one.
They will show their strength in different ways.
Centuries
later, Dieselworld will have many Incomputare such as they, as it is
its destiny to be a land of magic; but for now, they are the sole
Masters on the Earth.
The
world grows and changes. As The Cascade and its predetermined systems
fall apart—for indeed, it is a Cascade no more, containing but one
universe—Earth-Beta-3 stabilizes and gains elements from its fallen
siblings. Neon deserts and unmapped tundras become populated with new
forms of life; not too dissimilar to the fuel-mutants the Empire
created, but lacking the suffering of those beings. In the wake of
the Empire, the people it mutilated to make into its tools die
silently. The mutants starve, and eventually even the fuel-powered
cyborgs and Guards shut down. With the tyranny they represented gone,
new civilizations grow on the wastelands Fox made a point of
creating. Life is restored to the planet.
The
adventurers can smile as they settle into new homes. You and Susie
return from Britain to the former fuel fields where they once lived
happily. Here, Your mom and Earl are overjoyed to see that in the
face of everything, they made it out alive. They celebrate in New
Cenabum, which is already being rebuilt by its tenacious citizens.
They help them, and in turn their houses are restored. While Susie
stays behind, however, You eventually moves into the old shack where
he first found Klaus' doll. He needs a reminder of his adventure as
he ages.
Jacob
and Mina stay near their friends, living in the market settlement not
far from the farm. They each have their own house, and at the
midpoint of their yards is a pair of tombstones: one for Aurel, and
one for Amos. The latter simply reads, “The Slimechap: A Man Who
Died”, which they think he would have found hilarious. Somehow.
Lefty
Sinister doesn't have a permanent home, 'cause he's on the run from
the law. He never let go of that Tommy gun, and after doing some
investigative stuff on the local lore, as it were, he found out about
a certain outfit that intrigued him greatly. Not long after he gets
to America, the New Fennec Gang is active. After all, an old man
needs somethin' to keep him goin'.
And a'
course, they don't talk about the Old Fennec Gang.
Months
pass, and when they do it's Jacob who is wandering outside when he
bumps in Madame Levingt. He gives a cry of surprise upon seeing Her,
believing Her gone alongside the Old Man, Kai, and Klaus. But She's
not. She smiles as She often does and offers to have tea with him;
and he agrees. For he still has some questions.
“Understandable,
my dear,” She says when he mentions such a thing. “What do you
have in mind?”
“Well,
I guess I just want to know about something I saw when I used that D8
to switch places with Amos. Y'know. After Amos was technically dead.”
“Hm...”
She thinks for a little while. “I know what you're talking about.”
“Not
surprising, given.”
“Ha,
ha! Well, in order to explain that, I think I'll have to explain the
nature of The Cascade, definitely.”
“Interesting.
That was going to be my second question.”
“Good!
Alright; let me start by saying that in this Multiverse, your brother
was not a unique individual. But then, neither are you. Both you and
Amos had alternate incarnations who are very near to this universe,
who both had a decisive role in securing the creation of
Earth-Beta-2; and subsequently, Earth-Beta-3, or 'Dieselworld', and
Earth-Beta-4, or the 'Headhunter World'. Those Earths gain their
alternate names because they're based on video games that existed on
the Earth 'above' them. Your world contained a PC game called
Dieselworld which in turn was the loose basis for the next
level of The Cascade, Earth-Beta-3; and on Earth-Beta-3, a video game
existed called Headhunter which created some of the basis for
Earth-Beta-4. Because this Cascade's energies were not as strong as
others, there was no Earth-Beta-5. Ultimately, this caused video
games to never exist on Earth-Beta-4 entirely.
“This
is how The Cascade works. A particular work of art or media will be
affected in such a way that it will 'inspire' the next world; the
Earth of the lower tier. Let's say a Cascade event—which I'll
describe in full in a second—affected Universe-Delta, created
Earth-Delta-2. On Earth-Delta-2, Cascade energies affected van Gogh's
Starry Night. Earth-Delta-3 would be a world perhaps with
similar landscapes to those depicted in Starry Night; Starry
Night would be the prime basis for how that entire world works.
From there, a painting on Delta-3 would be affected, creating
Earth-Delta-4. And so on and so forth, down to Earths Delta-5,
Delta-6, Delta-7, etcetera. At some point, however, the Cascade
energies would run out, say on Earth-Delta-8. On Earth-Delta-8,
painting would be unheard of entirely, preventing the energies from
Cascading further to create Universe-Delta-9. Do you follow so far?”
“Basically.
But how does a Cascade form, then?”
“Getting
to that. A Cascade event is known as a Syzygy. They occur when
'storylines' of intense magnitude draw two Earths together. Their
universes intersect with appropriate consequences, which exacerbates
the storyline further. In fact, Syzygies may be self-generated,
because Syzygy energy can flow back in time to make the magnetizing
story in question happen in the first place. Usually a Syzygy is
spaced between Earths of a proper distance; you'd never get both
between Earth-1300 and Earth-1301, but you'd get one between Earths
1300 and 1302. There has to be a universe stuck in the middle, from
which The Cascade flows.
“As
you can guess then, 'your' Syzygy took place between Earth-Alpha and
Earth-Gamma, eclipsing Universe-Beta. This is a fantastically
important Syzygy, and a dangerous one, because Earth-Alpha is the
'Prime Earth'. It's where the most important events for the
Multiverse begin. The First Enemy of the Multiverse, a sorcerer named
Edward Tamaron, and the Second Enemy as well, named the King of Time,
were born on Earth-Alpha.”
“Wait.
Enemies of the Multiverse? That sounds important.”
“Okay.
Hm. In essence, there are Three Enemies of the Multiverse. They are
destined to be the most powerful beings in existence, who will come
very close to destroying...everything. The First is Tamaron. The
Second is the King of Time. The Third is the Emperor.”
“You's
dad?”
“No.
That's just a coincidence in naming. We don't know anything about the
Emperor, actually. But we dread its day of coming.”
Jacob
lets this thought sink in, but not for very
long.
“The
King of Time, meanwhile, has become infused with the power of the
Time Nexus. In effect, you have already fought the Second Enemy—but
this is not his final battle.”
“What?”
“Unbelievable,
certainly. It's incredible that you're still alive. But
the Time Nexus itself, released by the demon Kul'ul, isn't the Second
Enemy's final form. It's not your destiny to fight the Second Enemy
directly. That would be the job of Doctor Kai's father. His true one, not the man who adopted him, and became Inspector Fox.”
Silence
ensues for a little bit.
“Your
brother, meanwhile—or at least, his Earth-Gamma counterpart—has
engaged the First Enemy. And that's what brings us to this present
Cascade. Earth-Gamma's Amos Slimechap, along with a group of his
friends and a friend of my own whom we'll call 'Iron-Mask',
faced Tamaron as the events of the Syzygy. You—or, rather,
Earth-Gamma's Jacob Berkley—aided him. And so it was through 'your'
work that you, and indeed your entire universe, came to be.
“I
take some credit away from you, though. When in the afterlife, around
the time that the deal with Kurq'wes was sealed involving the Cosmic
D8, you saw not only a specter of yourself, but you saw your brother
vanish from existence. In reality, Amos was the bargaining chip.
Kurq'wes sent his soul back in time, through the Multiversal
barrier...”
“And
he became his Earth-Gamma self.”
“Yes.
As an infant, destined to grow up with your legacy of heroism
within him. You gave him the power to create your universe,
and in doing so, you've revealed your true role. You couldn't do
anything in the fight against Mark except wish good luck on Mina and
Susie from the sidelines, but in reality, you've created The Cascade.
Provided, it took two versions of you to do so, but still.”
Jacob
feels his face glow as he hears this. It's unbelievable, and gives
him a lot to ponder. Holy shit.
“And I
bet I can guess your last question.”
He looks
up then. He's very distracted. “Hm?”
“'What's
the future of Dieselworld?'”
“Oh!
Yeah, that was what I was going to be asking you, honestly.”
“I
figured! But I'm sorry, I shouldn't be looking around in your head
anymore.” She pauses, and waits for him to smile a little. It's a
sincere smile. “The tale of you and your friends in Dieselworld
will end on a good note. It truly has become a world of myth. You
have You to thank for that, of course; and Susie, in the end. Though
you should thank Mina, and yourself as well, for making sure the
world survived.
“In a
few days, you'll learn hands-on what the future of Dieselworld is. It
will start with You, as it did before. You'll invite you out
somewhere, perhaps to one of the nearby jungles, to start exploring.
And trust me when I say this: it's gonna be glorious, honey.”
Jacob's
smile widens as he considers the implications.
He's not
alone.
You is
sitting in Your new house, also contemplating things. She's right;
You does want to have the group out on another adventure, deep
into the jungles, to see what sort of beasts and treasures are
waiting out there. It sounds fun, if adventure is something to ever
be summed as such. But, You plans on calling on them in a few days,
because for now, You is busy. You is listening.
You can
tap into the fuel directly, of course, thanks to Your armor. And via
that, You is learning something very important about it. You held
Yourself back from using it once You learned of its evils, but it was
only the certain users and abusers of it that made it that way, or
made it seem that way. You knows that now. For indeed, how can there
be genuine, objective malice behind what is the substance of reality
itself? After all, while reality can be filled with darkness, or made
to seem darker, it is the light that always defines it, even in the
face of tragedy. And the human spirit reflects such a thing—no
matter what, it never gives up. It keeps continuing, to strive
towards that light, even when knowing of oblivion, and even when days
come that make the darkness seem stronger and stranger than ever.
Then,
the light can be very strange as well, just as it can be very strong.
The fuel
is free from evil at present, in the face of victory, and so its
sound begins to filter into You. Through it, You can see the true
vision of the universe incarnate; and it's a dance, an elegant
pirouette of glow and dream. And in a new world of so much
possibility, of such great magic, it all looks so beautiful to You.
So beautiful.
I can't believe it's just
the beginning, You realizes.
This thought fills You as You listens to the Music of the Spheres.
Saturday, November 30, 2013
Ending Will Be Up Tomorrow
Dieselworld will conclude tomorrow.
It's been an awesome journey, and I'm glad that you were there to see it--even if you're reading this for the first time, long after the last entry is published. Please, tell other people about this, and please feel free to give me feedback yourself.
I'm told that there's just one more track for the soundtrack that needs to be recorded. When that's done, I'll post all of the remaining tracks to here and YouTube.
Plus, as you'll see, it's not all over. In the weeks following the final entry I'll be making some posts about some elements that fed into the story, which will include a hilariously shitty short story I wrote in middle school that became part of Mark's story. You will laugh, because I suck.
And the story itself may not be entirely over either.
Anyway. It's been a blast, you guys. Thank you.
It's been an awesome journey, and I'm glad that you were there to see it--even if you're reading this for the first time, long after the last entry is published. Please, tell other people about this, and please feel free to give me feedback yourself.
I'm told that there's just one more track for the soundtrack that needs to be recorded. When that's done, I'll post all of the remaining tracks to here and YouTube.
Plus, as you'll see, it's not all over. In the weeks following the final entry I'll be making some posts about some elements that fed into the story, which will include a hilariously shitty short story I wrote in middle school that became part of Mark's story. You will laugh, because I suck.
And the story itself may not be entirely over either.
Anyway. It's been a blast, you guys. Thank you.
#130
The
final battle has arrived.
Mary
takes the initiative of explaining to Harold Coppola that She and Her friends intend on
aiding him and his party in capturing Mark. Though concerned at first, a
little mystic tampering ensures that they believe this is a good
idea. The participants get into position; and once they're ready,
Mark is released.
As
Coppola and his landing party rig up their equipment, two “zombies”
rush down to him.
Mark
doesn't even recognize Susie anymore. If he did, he'd just believe
she was another zombie and try to kill her, ignoring his feelings,
and filled only with rage over the fact that someone had zombified
her. His anger has been grounded as a universal constant. There's
only one way to slow it down at all.
Susie
and Mina drive him back, with the same streams of concussive light
that the Old Man was wielding. He's almost surprised for a second
before the shock is eaten away. Then, it's back to hateful screaming,
which almost breaks Susie's heart. But we have to remember
that Susie is somewhere else.
She's
remembering Mary's words to her and Mina, when they were out on the
Ocean of Dreams, fighting something symbolic. The voice was the
gentlest she's ever heard.
“There
are many things that Men cannot do that we can.”
This
truth echoes as Susie's beams lock with Mark's. But Mina keeps shoving
him back. They have to get him within the frame.
“There
are experiences we possess which even the most creative of Men on
this or any world cannot fathom. Pains beyond bearing; joys
redefining ecstasy. And it is not just motherhood, for we are often
contained to merely that. We are not simply sisters, mothers,
daughters, or lovers. We are mages. We have Uncountable components
secret even to the primary order of the Incomputare.”
And
indeed, Susie Sanford and Mina Berkley are Incomputare, but they are
the priestesses of the Grandest Ritual. They are the shapers of Life
itself, now; for they are daughters of Ishtar, of Aphrodite, of
Epona, of Sophia and Shekinah. They are the Daughters of the Fates
and Norns, and for all their erect rages even the sons of Borr and
Saturn and the Lords of the Underworld have no Fury like their scorn.
For the Lady lurks in the pages of books and the pigments of the
canvas, and has been with them since their youthful days. May Mark
beware.
“Never
forget the greatness of your friends, Susie, and never forget the
strength of your cousin, Mina. But always remember that behind every
great hero is a heroine. And there's often one ahead of him, too.
Jacob, Mark, and You must all play their role in this tale, and they
and others may end up seeming like the 'main characters' up ahead.
But never forget this simple fact:
“Girls
rule.”
It was
through a man—You—that the world was remade in such a creative
way. This new world of jungles and crystal. But the force would never
have been in him at all if it were not for someone else.
The
force is now battering Mark back. He doesn't stand a chance. And now,
by magic, he's within the frame.
“Now!!”
Up on
the hill, Coppola signals for his second-in-command to open the tube.
She does so, and a stream of sticky concrete begins to splatter all
over Mark.
He gives
a cry of confusion as the stuff covers him; it slips through his
Armor, sealing his mouth shut. The suggestiveness is the last irony
he'll ever know. It's not concrete at all; it's actually a substance
recovered from a very far distant world, which hardens upon a heavy
impact, into a layer harder than steel. As it covers him, he's
paralyzed, and they let it cover its own layers, so he's sealed in a
sort of oblong shell.
The
rectangular frame at his feet instantly generates a box of scarlet
energy around him, fed from Coppola Station's massive tesseract
reactor, which rivals any of the fuel cores the Empire has ever used.
It will take a tremendous amount of energy to shatter such a field,
and the frame also draws in potential energy from the air itself. Soon, it
will take miracles to have any heat at all; the air inside will
become liquid within hours. But hours won't be needed, much less given.
Mark
still has his innate abilities, including telekinesis. Though the
decreased available energy prevents him from blowing apart the
monolith he's sealed inside, he can crack it. He can't bring his
Armor with him anyway, for the “concrete”, although it cannot
bind with the Armor itself, has bound to the natural level of
bacteria on the Armor's surface. It can't get out unless Coppola
wills it.
But Mark
turns himself to blood, and through the deafening crack he does
smash his casing open, and he begins to flow out. This has been anticipated.
Though he has very little room, he reforms into his humanoid
form—which carries his soul with it. He is now isolated from his
Armor, in a way that doesn't violate the spells that bind him to it.
He's still hairless, and his face is still twisted with a predictable
emotion. The area around him still crackle with fuel-lightning.
“Now!!”
they shout again, and the field drops. You steps in front of Mina and
Susie, and raises Your hands.
You is
possessed by Madame Levingt, as She doesn't want to try the voodoo
doll trick again—there's no need for You to die now. Though You will learn to use the fuel-armor again
in time, even with Your soul, there isn't time to pick it up, and so
She has to act. Plus, She has greater knowledge of what the fuel can
do than anybody. So as Mark charges, She begins to fire a chilling
beam of the fluid.
This
type of fuel acts in such way, with such icy frost, that it
penetrates even in Mark's higher-dimensional brain tissues—for the
fuel itself is multi-dimensional. They need to stop his brain in
order to have him enter stasis. And so as his body freezes, he finds
himself losing his ability to think. His hot anger, both preexisting
and in reaction to this, buys him a bit more time, but soon it is too
late.
The fuel
hardens into crystals, and soon Mark stops both moving and thinking.
The Moonchild has been captured.
Coppola
and the others seem hesitant to approach him, and with good reason.
But Madame Levingt climbs down and stands next to him, showing that
it's safe.
“By
Gekkos...” he whispers. “Is he dead?”
“No,”
She says with a smile.
“Good,
good...” Coppola seems aghast, once more with good reason. “And
you have reason to believe these crystals won't defrost unless
exposed to several hundred degrees?”
“Just
keep him refrigerated well and it will be difficult for him to
escape.” Of course, it was more complicated than that, but She'd be helping them out, till the critical moment.
“Very
well. We can transport his Armor and its...container, using the
frame.” He pauses. “Thank you for your help.”
“No
problem! It's like I think I told you. We're fellow explorers.
Anything that'll help you will probably help us.” Her smile widens.
Susie
relaxes her powers, and Mina does as well. This causes Jacob and You
to feel safe coming near them. And as the crew of Coppola Station
loads up Mark and his Armor, they begin to talk.
“That
was incredible,” You says. You doesn't know what else to say,
because it's a true statement on Your behalf.
“Glad
you liked it,” Susie replies. She seems out of breath, but it's
only a pretense.
There is
a pause, but it's not born out any one thing in particular. It's the
start of something that they've all wanted for a very long time.
The
scene goes through a transition, to something mercifully slower.
“So
you...have that...power, from now on? To use magic?” Jacob asks.
“It'll
take practice. And I probably won't use it often. Yorick can use the
fuel like he did, too, from now on.”
You is
only tangentially aware of Your part in it all; but regardless Your
part was objectively a good one.
“If he
wears the armor, right?”
“Yes.
Which I don't think he'll need anymore.”
Sure
enough, the regeneration circuits Mary Levingt placed in Your armor
have done the job. You has made a full recovery from death; there are
barely even any scars. But of course, throughout it all, there has
been a great cost on all of them. An invisible one.
They
talk briefly about how Susie and Mina were chosen to carry magic into
this world when they crossed the Dream Ocean, and what that
necessarily means for the days ahead, now that the world has been
terraformed—a fact which now almost seems to be an afterthought.
They say that She called this changed Earth a “fantasy world”,
where any number of new adventures can be had. But as they explain
this, there's a crack in their voices, suddenly. And they and the two men begin crying.
They cry
in sadness, for Amos, for Aurel, for Lex and Marcel, and for Mark.
There's sadness for everyone who died when Earth-Beta-2 was
destroyed, and even for those from Earth-Beta-4, whom they never even
met.
They cry
in anger, against Inspector Fox, against the Emperor, and against the
stubbornness of Klaus and Doctor Kai, and everything in between. They
allow the anger to burn them, as it burned Mark, and they feel it
course through them over matters both silly and horrific.
They cry
in fear, for all the times that they could've died and for the time
they did, and for when it looked like they had lost everything and
seemed like they would have to go on alone. Fear overtakes them for
the vastness and cold emptiness of the afterlife, and the wriggling
limbs of things they saw at the edges of space and time.
They cry
in joy, for the fact that they're all still beautifully alive; and
for the fact that now they know it's over, and there's no more
confusion, and they can just go on living, which is all they ever
wanted.
Jacob
holds Mina, and You holds Susie, but as they all just cry together,
they all come together and hold each other. For they've just needed
each other all this time, and now things can start off on a
better note.
It's
finally over. The saga ends, and it's time for the heroes to go to
whatever home they have.
Friday, November 29, 2013
#129
The Old
Man senses what's coming and blinds Mark with a flash of light. At
the back of hir mind, ze issues the thousandth apology to him, for
what is coming. When the flash is gone, the Old Man is gone;
and in hir place, a young fellow, dressed in clothes strange to You
and Susie, can be seen.
Moments
later, there is a flash of light to the group's left. Two men and a
woman have apparently just teleported down...or something. Once
again, there's more confusion. But one of the men is very old, and
instantly they can recognize him as Harold Coppola.
The new
figure who was once the Old Man approaches them. “Hey, man!” he
shouts out, as he's running. The trio seem weirded out by his
presence.
“Dude!”
He seems to pretend to be out of breath. “Are you guys, like, the
Children of the Moon? Man! When I ended up here I thought it
musta been you guys...”
“Um,
I'm sorry...sir,” the woman says, her expression reflecting her
feeling of oddity. “We're not, uh, Moonchildren. We're just
explorers. Now, how did you get here?”
The
young man just grins stupidly, but it's a false smile.
“You
look very familiar,” Harold Coppola says then. “Very familiar
indeed. You remind me very much of a figure I almost knew once—Zay
Arkmoor. I don't know why I see such an uncanny resemblance,
however.”
“The
name is Zay Arkmoor, dude. The Satanist Detective! That's what my
chums call me, at least, these days.”
“Great
Cyaegha!” Coppola cries. “Mister Arkmoor! How did you come
to be here?”
“Look,
I really don't know, man. But listen. It's gotta be the
Moonchildren what brought me here. I know it! It's just one of
those feelings, y'know? Hey!” He points over at Mark, who
is, in fact, fooled by the disguise—and held passive, by Madame
Levingt. “Maybe he's a Moonchild? You think?”
The
group takes out a device which Jacob instantly realizes is a dead
ringer for the tricorder from TOS. In fact, it
seems to have been designed specifically for that resemblance. In his
mind, he feels himself begins to call the other man “Spock” and
the woman “Bones”, though he figures he'll never be formally
introduced to them.
Mina
picks up on the reference too, but she doesn't care for it; she keeps
glancing over at Mark, who is only barely being held back. He
seems to be twitching profusely.
“He
does seem to emit the sort of energies you've estimated, Master,”
“Spock” says. “Should we initiate capture protocol?”
Coppola
strokes his wrinkled chin for some time, just staring at Mark. Then
he sighs. “Yes, I believe so,” he says gently.
The
young figure seems to smile at this, and then turns and walks away.
“Are
they going to...contain him, then?” Susie says weakly. “Is it
going to happen?”
“They
won't do all the work,” the young man says. “I think we have a
role in it too.”
“What?”
Her voice isn't holding up. “I refuse to help. I want to just hide
in The House and wait until it's all over. Am I allowed to do that?”
“No,”
he says simply.
“Why
the fuck not?!”
“Because
if I remove this disguise and use my powers, they'll know I'm not
merely Zay Arkmoor. They'll see me as a Moonchild
and...'canonically', Mark is the only Moonchild they've met. But you
and Mina will carry out a special task for Mary. You will have to do
something as well, at the end.”
“What
am I doing?” Jacob asks.
The
young man's face doesn't show any particular feeling as he says, “I'm
not sure. Perhaps nothing.”
Beat.
“...what.”
“Sadly,
I do not know if you really serve a purpose at this point. But there
is a certain energy about you that I know is important.
Unfortunately, I can't explain it right now.”
“Welp.”
“Indeed.”
The
landing party is making preparations. Jacob sighs heavily, and Zay
ignores him, taking the rest of the group aside.
(Permission
for photo used granted by alexkon)
#128
They're
now standing outside McGee Manor. Mark has no more targets to attack,
but his rampage hasn't ceased. Faint thoughts of how he looks right
now and opinions on popular literature are intercut with the desire
to exterminate all living things in existence. In the future, he
senses a battle with an adversary that defeats him, but he doesn't
care. All zombies must be destroyed.
Including
those ones standing outside a familiar-looking House.
He
screams, just an inarticulate cry, but the Old Man raises hir hand.
“Mark!”
The
savage roar stops instantly. The voice seems familiar. That
not-quite-man not-quite-woman voice.
“Do
you remember me?”
“I
remember you, queer.” The Old Man is not offended, because
ze self-describes as queer. Of course ze does, ze's a pansexual
intersexed individual. But the intent, from Mark, is that of appropriation and hate.
Presumably where that came from, there are also ideas of nonchalance
towards pilfering other races as well.
Mina,
Jacob, You, and Susie see that Mark's Armor has solidified. It
matches that of the sketch of the Old Man from the Fennec Gang
notebook. Ornate, and intercut with shifting patterns, symmetrical
and orderly; but impossible to fully conceive. And it glows with that
faint greenness that isn't quite green; it's more of a color beyond
the human-visible spectrum. He looks like an ancient magical
knight, which is frankly what he really is.
Jacob
leans in to the Old Man, who is now merely facing tension on Mark's
behalf. “Can't you destroy his body without having to get the past
the Armor? Burn him apart via the eye-holes or something?” He feels
bad even thinking that, knowing that maybe this man could have
once been his friend. And Susie is his friend, and a good
friend of his cousin, so when he gets his answer—or sees the
result—he has to go comfort her, or face his own guilt.
“The
Moonchild's soul is irrevocably bound to his, her, or hir Armor. That
soul can continue to animate the Armor even in the face of total
incineration. The body will eventually regenerate, and the energy
required to split a Child's soul from the Armor is beyond the limit
of a singular universe.”
“So
we'd all be dead if you pried his soul away from it?”
“Yes.”
Jacob
then leans back, and stands close to Susie. Her face is red, but the
tears seem to be stopping now.
“I
said I remember you, you piece of shit!” Mark shouts.
“And
am I supposed to find your memory impressive?” the Old Man shouts
back.
Mark
doesn't vocalize, and before the group can even finish blinking he
unleashes a wave of totally white light onto them. Madame Levingt
gets a force-screen up even as they think they're going to die. They
see the light break at a wedge and flow around them, incinerating the
already-charred rubble of the surrounding city.
The Old
Man is caught in the blast, but ze doesn't care. Hir robes are burnt
off, however, and beneath is hir own Armor. And Mark sees this.
At
first, he's confused. But then, he slowly realizes that that's why ze
insisted on wearing totally covered robes; he would know that the Old
Man stole his Armor.
For as
the Old Man mentions, Armor-theft is the ultimate blasphemy amongst
Moonchildren. And Mark knows that that's his Armor; it may
have traveled through time to get here, but it's his and no
one else's.
It's
just another inarticulate scream as he launches a wall of the
destructive light at the Old Man.
But ze
is not unprepared. Ze is an Incomputare, and while such sorcerers
know that magic is subtle, it can take on another guise when needed.
And so it is that ze brings up another wall, to drive back
Mark's.
The
walls interlock and are at a stalemate. It's the first time in
centuries that the Old Man has had a true mystic challenge; and so
beneath hir Armor, ze begins to sweat. But ze knows ze will win. And
ze knows that Mark will sweat more. That's encouragement enough, and
hir raw Will holds the line.
In 2070,
a pulse from the duel destroys Venus-20181, and the ripples from such
a blast destroy the Earth of that universe, and all adjacent planets.
Only two members of McGee and O'Grady's Boston Group survive to
represent humanity...
All
words are robbed from You, from Mina, from Susie, from Jacob, and
even from Doctor Kai and Klaus. There's nothing that can be done to
even begin describing this. But instead of merely having their senses
assailed, they can all feel the emotions that course through these
displays of magic. They all know at once that they're witnessing
something that they only could dream of as children; and as bitterly
terrible as this all is, this rising sense of total destruction, they
feel the control in it, and they are all children again. Because
magic is changing, and inspiring; and they haven't lost their own
magic, they've merely forgotten it.
This is
battle, and it's brutal and horrible, but still very much, at its
core, beautiful.
The Old
Man decides to resist brute force for once and drive spikes into
Mark's wall. With grips formed in it, ze reaches and Red Seas the
thing, creating a horizontal pulse outward. Both ze and Mark scream
out from the effort, but it's the Old Man who gets in the first new
strike. An undulating tentacle of that raw light strikes towards the
younger figure. Mark responds with a similar casting, and the two
strike at a midpoint. After that, it's just another pushing game. But
they're almost the same being—they're evenly matched. The
only difference is that of who is in the Armor.
Behind
all this, subtler things are happening. A psychic duel is
taking place, and one would think Mark's insanity would give him the
advantage. But that's underestimating things. The Old Man has known
every altered state of consciousness available to humanity. Ze's just
as crazy as he is.
And
other subtle things take place, though in a much simpler way.
They're subtle in that they happen to be taking place behind the
assembled crowd. Coppola Station is appearing in the skies, having
noted their particular redness, and how said redness indicates a
magical duel.
Aboard
the massive ship's bridge, Harold Coppola peers through his glasses,
with the slight regret of his growing age. But he's never seen a
battle like this before; and soon all these years adrift may finally
be justified. He just knows he has to be careful.
“Ready
a landing party,” he says quietly, in his grandfatherly voice.
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