Lefty
Sinister will get a feeling of repetition as he downs his third
scotch of the day. This'll now be the third bar he's stood at today,
and he hopes it'll be the last. A one-day chase after his enemy would
be shocking luck. But then, he'll always beat his own boys at cards,
'cause he is (or will be) lucky; it won't even be fair for him
to play against them anymore, so he'll quit. He is, or will be, very
nice to them. Closest thing he'll have to a family, those losers. Fox
will have gone and spilled family blood; and that'll have been
cleaned up posthaste.
Which
is what he'll be here to do. He'll have picked up a sidearm from a
reasonable dealer friend of his not far from here, and packed that in
his trench-coat, which he'll have kept on him after they had him
leave his violin case at the door. But he'll be back for that later.
He'll
be waiting to finish his scotch. No sense in passin' up a good drink,
especially after a sour one.
One...two...three...And
scotch is finished. Time to go.
He'll
pull out his pistol and shoot the bartender. Not out of any malice
towards the man, he pours (or will pour) a good drink, but he'll have
to get some attention somewhere. Even the seasoned Zorro
regulars—probably good pals of the Inspector—will start
screaming. Lefty will sit up and wave his gun around.
“No
one will get hurt if you just all play ball!” he'll yell simply.
“Does anyone know where Fox is?”
No
one will be listening. He'll see a cute dame with a tough mug
boyfriend—he will shoot him, but she won't look that shocked.
He'll have seen that she has a bruise on her left cheek, with a black eye on the right side—bad
news.
Now
they'll be listening.
“I
said t'you guys,” he'll say. “Where is Fox?!”
There'll
be a pause, but no one will say anything—no one, except for a loud
overhead mike which will suddenly burst noise into the room. The
sound will be that of Fox's rich, smarmy-ass voice; but there's
something to it. Maybe the mike will be bad or something, but it'll
seem more gravelly—and yet somehow, slimier. Lefty won't be able to put his finger on it.
“So,
Lefty; you've come for your boys.”
“I
have, Fox. Now where are they? I know you took some of 'em back here.”
“I
did indeed, Lefty—but you'll have to through a few...entangling
scenarios, before you'll be allowed to free them.”
The
somehow even sleazier voice of Mack Greasy, Fox's shark head, will
come on. “I had quite the time designing these traps of ours,
Sinister! You'll find them bamboozling, I'm afraid—you'll need to
wrack your noggin, is what I'm saying. You'd better hope that your
coconut is up for it—else you'll be punished. And you won't be alone, I
should add.”
Fuckin'
kitschy camp shark bastard.
Next
it'll be Puck's turn, his insane giggle nearly driving Lefty crazy.
“And the thing is, Sinister...hee, hee...we've managed to do some
pretty nasty things to physics! So expect some things along the road
to be...hee, hee, hee...quite impossible!”
Ugly
idiot demon bird fucker.
“I'll
open up the doors to the trap chambers, Lefty!” Fox will then say.
“We'll even let you get your Tommy gun, if you wish for it. Just
remember—family blood and all that.”
And
with that, the intercom will cut out completely.
Lefty
will get the uncomfortable notion that with the whole “family
blood” crack—Fox has been reading his mind. Which is something
the bastard does. Or will do. Bastard.
He'll
grab his case, and sure enough, a door will slide open just past the
corpse of the slaughtered bartender. Now it
is, or will be, Go Time.
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