Saturday, December 14, 2013
Origins and Endings
WARNING: THE FOLLOWING CONTAINS SPOILERS. PLEASE, IF YOU ARE A NEWCOMER TO THIS SITE, DON'T READ ANY FURTHER. INSTEAD, PLEASE START THE STORY WITH THE ENTRY ENTITLED "#1".
Sunday, December 8, 2013
Soundtrack is Complete
Hey everyone. I just wanted to point out that the Soundtrack is complete and on YouTube. Just check out this link and you'll be good to go! Once again, special thanks to Rory Bezecny and George Looks More Closely for that tremendous effort. George Looks More Closely is looking into an album deal which may well include the two tracks they did for Dieselworld (Mina's theme and Jacob's theme).
As soon as I can, I plan on doing a write-up on some of the backstory that fed into Dieselworld. This includes an aforementioned hilariously-awful middle school short story that influenced the character of Mark. Stay tuned!
As soon as I can, I plan on doing a write-up on some of the backstory that fed into Dieselworld. This includes an aforementioned hilariously-awful middle school short story that influenced the character of Mark. Stay tuned!
Sunday, December 1, 2013
The Conclusion
This is
what happened to all of them afterward.
Jacob
never saw Doctor Kai again, and You never saw Klaus again. They
didn't know it at the time, but that meeting they had in The House
was their goodbye. They missed them for the rest of their lives, but
occasionally they dreamed of them, and that was good.
It was
the Old Man who took them away, and they subtly knew this, and blamed
hir for it. But ze didn't get off scot-free. Ze still had hir dreams,
or dream; which ze is having now, in fact.
In hir
dream, he wakes up. He is on a slab, and the last thing he remembers
is being torn apart by a machine gun trap, somewhere in Asia. He
screams, both in pain and in terror. Even in his wildest trips, and
even in the presence of demons from the abyss, he's never been afraid
before, but now, as he wakes up from the bitterness of death,
he's terrified.
But
dying was just a dream. He's on Coppola Station now, and as he sobs
into his hands he gets a brief glimmer of the future; not far from
him is a frozen man who smells like electricity and loss and planets.
Soon, something will happen that will make that man wake up. And he
will never be the same after he kills that man.
Even at
the height of hir power, in the depths of hir Lost Stream, where
Libertas has full reign and there is no suffering, Zay Arkmoor does
not sleep easy.
Sometimes,
when practicing their powers, Mina and Susie can see hir dreams. But
as they grow older and gain more power, they know it's not kind to
peer into such things. For their way is to be a much subtler one.
They will show their strength in different ways.
Centuries
later, Dieselworld will have many Incomputare such as they, as it is
its destiny to be a land of magic; but for now, they are the sole
Masters on the Earth.
The
world grows and changes. As The Cascade and its predetermined systems
fall apart—for indeed, it is a Cascade no more, containing but one
universe—Earth-Beta-3 stabilizes and gains elements from its fallen
siblings. Neon deserts and unmapped tundras become populated with new
forms of life; not too dissimilar to the fuel-mutants the Empire
created, but lacking the suffering of those beings. In the wake of
the Empire, the people it mutilated to make into its tools die
silently. The mutants starve, and eventually even the fuel-powered
cyborgs and Guards shut down. With the tyranny they represented gone,
new civilizations grow on the wastelands Fox made a point of
creating. Life is restored to the planet.
The
adventurers can smile as they settle into new homes. You and Susie
return from Britain to the former fuel fields where they once lived
happily. Here, Your mom and Earl are overjoyed to see that in the
face of everything, they made it out alive. They celebrate in New
Cenabum, which is already being rebuilt by its tenacious citizens.
They help them, and in turn their houses are restored. While Susie
stays behind, however, You eventually moves into the old shack where
he first found Klaus' doll. He needs a reminder of his adventure as
he ages.
Jacob
and Mina stay near their friends, living in the market settlement not
far from the farm. They each have their own house, and at the
midpoint of their yards is a pair of tombstones: one for Aurel, and
one for Amos. The latter simply reads, “The Slimechap: A Man Who
Died”, which they think he would have found hilarious. Somehow.
Lefty
Sinister doesn't have a permanent home, 'cause he's on the run from
the law. He never let go of that Tommy gun, and after doing some
investigative stuff on the local lore, as it were, he found out about
a certain outfit that intrigued him greatly. Not long after he gets
to America, the New Fennec Gang is active. After all, an old man
needs somethin' to keep him goin'.
And a'
course, they don't talk about the Old Fennec Gang.
Months
pass, and when they do it's Jacob who is wandering outside when he
bumps in Madame Levingt. He gives a cry of surprise upon seeing Her,
believing Her gone alongside the Old Man, Kai, and Klaus. But She's
not. She smiles as She often does and offers to have tea with him;
and he agrees. For he still has some questions.
“Understandable,
my dear,” She says when he mentions such a thing. “What do you
have in mind?”
“Well,
I guess I just want to know about something I saw when I used that D8
to switch places with Amos. Y'know. After Amos was technically dead.”
“Hm...”
She thinks for a little while. “I know what you're talking about.”
“Not
surprising, given.”
“Ha,
ha! Well, in order to explain that, I think I'll have to explain the
nature of The Cascade, definitely.”
“Interesting.
That was going to be my second question.”
“Good!
Alright; let me start by saying that in this Multiverse, your brother
was not a unique individual. But then, neither are you. Both you and
Amos had alternate incarnations who are very near to this universe,
who both had a decisive role in securing the creation of
Earth-Beta-2; and subsequently, Earth-Beta-3, or 'Dieselworld', and
Earth-Beta-4, or the 'Headhunter World'. Those Earths gain their
alternate names because they're based on video games that existed on
the Earth 'above' them. Your world contained a PC game called
Dieselworld which in turn was the loose basis for the next
level of The Cascade, Earth-Beta-3; and on Earth-Beta-3, a video game
existed called Headhunter which created some of the basis for
Earth-Beta-4. Because this Cascade's energies were not as strong as
others, there was no Earth-Beta-5. Ultimately, this caused video
games to never exist on Earth-Beta-4 entirely.
“This
is how The Cascade works. A particular work of art or media will be
affected in such a way that it will 'inspire' the next world; the
Earth of the lower tier. Let's say a Cascade event—which I'll
describe in full in a second—affected Universe-Delta, created
Earth-Delta-2. On Earth-Delta-2, Cascade energies affected van Gogh's
Starry Night. Earth-Delta-3 would be a world perhaps with
similar landscapes to those depicted in Starry Night; Starry
Night would be the prime basis for how that entire world works.
From there, a painting on Delta-3 would be affected, creating
Earth-Delta-4. And so on and so forth, down to Earths Delta-5,
Delta-6, Delta-7, etcetera. At some point, however, the Cascade
energies would run out, say on Earth-Delta-8. On Earth-Delta-8,
painting would be unheard of entirely, preventing the energies from
Cascading further to create Universe-Delta-9. Do you follow so far?”
“Basically.
But how does a Cascade form, then?”
“Getting
to that. A Cascade event is known as a Syzygy. They occur when
'storylines' of intense magnitude draw two Earths together. Their
universes intersect with appropriate consequences, which exacerbates
the storyline further. In fact, Syzygies may be self-generated,
because Syzygy energy can flow back in time to make the magnetizing
story in question happen in the first place. Usually a Syzygy is
spaced between Earths of a proper distance; you'd never get both
between Earth-1300 and Earth-1301, but you'd get one between Earths
1300 and 1302. There has to be a universe stuck in the middle, from
which The Cascade flows.
“As
you can guess then, 'your' Syzygy took place between Earth-Alpha and
Earth-Gamma, eclipsing Universe-Beta. This is a fantastically
important Syzygy, and a dangerous one, because Earth-Alpha is the
'Prime Earth'. It's where the most important events for the
Multiverse begin. The First Enemy of the Multiverse, a sorcerer named
Edward Tamaron, and the Second Enemy as well, named the King of Time,
were born on Earth-Alpha.”
“Wait.
Enemies of the Multiverse? That sounds important.”
“Okay.
Hm. In essence, there are Three Enemies of the Multiverse. They are
destined to be the most powerful beings in existence, who will come
very close to destroying...everything. The First is Tamaron. The
Second is the King of Time. The Third is the Emperor.”
“You's
dad?”
“No.
That's just a coincidence in naming. We don't know anything about the
Emperor, actually. But we dread its day of coming.”
Jacob
lets this thought sink in, but not for very
long.
“The
King of Time, meanwhile, has become infused with the power of the
Time Nexus. In effect, you have already fought the Second Enemy—but
this is not his final battle.”
“What?”
“Unbelievable,
certainly. It's incredible that you're still alive. But
the Time Nexus itself, released by the demon Kul'ul, isn't the Second
Enemy's final form. It's not your destiny to fight the Second Enemy
directly. That would be the job of Doctor Kai's father. His true one, not the man who adopted him, and became Inspector Fox.”
Silence
ensues for a little bit.
“Your
brother, meanwhile—or at least, his Earth-Gamma counterpart—has
engaged the First Enemy. And that's what brings us to this present
Cascade. Earth-Gamma's Amos Slimechap, along with a group of his
friends and a friend of my own whom we'll call 'Iron-Mask',
faced Tamaron as the events of the Syzygy. You—or, rather,
Earth-Gamma's Jacob Berkley—aided him. And so it was through 'your'
work that you, and indeed your entire universe, came to be.
“I
take some credit away from you, though. When in the afterlife, around
the time that the deal with Kurq'wes was sealed involving the Cosmic
D8, you saw not only a specter of yourself, but you saw your brother
vanish from existence. In reality, Amos was the bargaining chip.
Kurq'wes sent his soul back in time, through the Multiversal
barrier...”
“And
he became his Earth-Gamma self.”
“Yes.
As an infant, destined to grow up with your legacy of heroism
within him. You gave him the power to create your universe,
and in doing so, you've revealed your true role. You couldn't do
anything in the fight against Mark except wish good luck on Mina and
Susie from the sidelines, but in reality, you've created The Cascade.
Provided, it took two versions of you to do so, but still.”
Jacob
feels his face glow as he hears this. It's unbelievable, and gives
him a lot to ponder. Holy shit.
“And I
bet I can guess your last question.”
He looks
up then. He's very distracted. “Hm?”
“'What's
the future of Dieselworld?'”
“Oh!
Yeah, that was what I was going to be asking you, honestly.”
“I
figured! But I'm sorry, I shouldn't be looking around in your head
anymore.” She pauses, and waits for him to smile a little. It's a
sincere smile. “The tale of you and your friends in Dieselworld
will end on a good note. It truly has become a world of myth. You
have You to thank for that, of course; and Susie, in the end. Though
you should thank Mina, and yourself as well, for making sure the
world survived.
“In a
few days, you'll learn hands-on what the future of Dieselworld is. It
will start with You, as it did before. You'll invite you out
somewhere, perhaps to one of the nearby jungles, to start exploring.
And trust me when I say this: it's gonna be glorious, honey.”
Jacob's
smile widens as he considers the implications.
He's not
alone.
You is
sitting in Your new house, also contemplating things. She's right;
You does want to have the group out on another adventure, deep
into the jungles, to see what sort of beasts and treasures are
waiting out there. It sounds fun, if adventure is something to ever
be summed as such. But, You plans on calling on them in a few days,
because for now, You is busy. You is listening.
You can
tap into the fuel directly, of course, thanks to Your armor. And via
that, You is learning something very important about it. You held
Yourself back from using it once You learned of its evils, but it was
only the certain users and abusers of it that made it that way, or
made it seem that way. You knows that now. For indeed, how can there
be genuine, objective malice behind what is the substance of reality
itself? After all, while reality can be filled with darkness, or made
to seem darker, it is the light that always defines it, even in the
face of tragedy. And the human spirit reflects such a thing—no
matter what, it never gives up. It keeps continuing, to strive
towards that light, even when knowing of oblivion, and even when days
come that make the darkness seem stronger and stranger than ever.
Then,
the light can be very strange as well, just as it can be very strong.
The fuel
is free from evil at present, in the face of victory, and so its
sound begins to filter into You. Through it, You can see the true
vision of the universe incarnate; and it's a dance, an elegant
pirouette of glow and dream. And in a new world of so much
possibility, of such great magic, it all looks so beautiful to You.
So beautiful.
I can't believe it's just
the beginning, You realizes.
This thought fills You as You listens to the Music of the Spheres.
Saturday, November 30, 2013
Ending Will Be Up Tomorrow
Dieselworld will conclude tomorrow.
It's been an awesome journey, and I'm glad that you were there to see it--even if you're reading this for the first time, long after the last entry is published. Please, tell other people about this, and please feel free to give me feedback yourself.
I'm told that there's just one more track for the soundtrack that needs to be recorded. When that's done, I'll post all of the remaining tracks to here and YouTube.
Plus, as you'll see, it's not all over. In the weeks following the final entry I'll be making some posts about some elements that fed into the story, which will include a hilariously shitty short story I wrote in middle school that became part of Mark's story. You will laugh, because I suck.
And the story itself may not be entirely over either.
Anyway. It's been a blast, you guys. Thank you.
It's been an awesome journey, and I'm glad that you were there to see it--even if you're reading this for the first time, long after the last entry is published. Please, tell other people about this, and please feel free to give me feedback yourself.
I'm told that there's just one more track for the soundtrack that needs to be recorded. When that's done, I'll post all of the remaining tracks to here and YouTube.
Plus, as you'll see, it's not all over. In the weeks following the final entry I'll be making some posts about some elements that fed into the story, which will include a hilariously shitty short story I wrote in middle school that became part of Mark's story. You will laugh, because I suck.
And the story itself may not be entirely over either.
Anyway. It's been a blast, you guys. Thank you.
#130
The
final battle has arrived.
Mary
takes the initiative of explaining to Harold Coppola that She and Her friends intend on
aiding him and his party in capturing Mark. Though concerned at first, a
little mystic tampering ensures that they believe this is a good
idea. The participants get into position; and once they're ready,
Mark is released.
As
Coppola and his landing party rig up their equipment, two “zombies”
rush down to him.
Mark
doesn't even recognize Susie anymore. If he did, he'd just believe
she was another zombie and try to kill her, ignoring his feelings,
and filled only with rage over the fact that someone had zombified
her. His anger has been grounded as a universal constant. There's
only one way to slow it down at all.
Susie
and Mina drive him back, with the same streams of concussive light
that the Old Man was wielding. He's almost surprised for a second
before the shock is eaten away. Then, it's back to hateful screaming,
which almost breaks Susie's heart. But we have to remember
that Susie is somewhere else.
She's
remembering Mary's words to her and Mina, when they were out on the
Ocean of Dreams, fighting something symbolic. The voice was the
gentlest she's ever heard.
“There
are many things that Men cannot do that we can.”
This
truth echoes as Susie's beams lock with Mark's. But Mina keeps shoving
him back. They have to get him within the frame.
“There
are experiences we possess which even the most creative of Men on
this or any world cannot fathom. Pains beyond bearing; joys
redefining ecstasy. And it is not just motherhood, for we are often
contained to merely that. We are not simply sisters, mothers,
daughters, or lovers. We are mages. We have Uncountable components
secret even to the primary order of the Incomputare.”
And
indeed, Susie Sanford and Mina Berkley are Incomputare, but they are
the priestesses of the Grandest Ritual. They are the shapers of Life
itself, now; for they are daughters of Ishtar, of Aphrodite, of
Epona, of Sophia and Shekinah. They are the Daughters of the Fates
and Norns, and for all their erect rages even the sons of Borr and
Saturn and the Lords of the Underworld have no Fury like their scorn.
For the Lady lurks in the pages of books and the pigments of the
canvas, and has been with them since their youthful days. May Mark
beware.
“Never
forget the greatness of your friends, Susie, and never forget the
strength of your cousin, Mina. But always remember that behind every
great hero is a heroine. And there's often one ahead of him, too.
Jacob, Mark, and You must all play their role in this tale, and they
and others may end up seeming like the 'main characters' up ahead.
But never forget this simple fact:
“Girls
rule.”
It was
through a man—You—that the world was remade in such a creative
way. This new world of jungles and crystal. But the force would never
have been in him at all if it were not for someone else.
The
force is now battering Mark back. He doesn't stand a chance. And now,
by magic, he's within the frame.
“Now!!”
Up on
the hill, Coppola signals for his second-in-command to open the tube.
She does so, and a stream of sticky concrete begins to splatter all
over Mark.
He gives
a cry of confusion as the stuff covers him; it slips through his
Armor, sealing his mouth shut. The suggestiveness is the last irony
he'll ever know. It's not concrete at all; it's actually a substance
recovered from a very far distant world, which hardens upon a heavy
impact, into a layer harder than steel. As it covers him, he's
paralyzed, and they let it cover its own layers, so he's sealed in a
sort of oblong shell.
The
rectangular frame at his feet instantly generates a box of scarlet
energy around him, fed from Coppola Station's massive tesseract
reactor, which rivals any of the fuel cores the Empire has ever used.
It will take a tremendous amount of energy to shatter such a field,
and the frame also draws in potential energy from the air itself. Soon, it
will take miracles to have any heat at all; the air inside will
become liquid within hours. But hours won't be needed, much less given.
Mark
still has his innate abilities, including telekinesis. Though the
decreased available energy prevents him from blowing apart the
monolith he's sealed inside, he can crack it. He can't bring his
Armor with him anyway, for the “concrete”, although it cannot
bind with the Armor itself, has bound to the natural level of
bacteria on the Armor's surface. It can't get out unless Coppola
wills it.
But Mark
turns himself to blood, and through the deafening crack he does
smash his casing open, and he begins to flow out. This has been anticipated.
Though he has very little room, he reforms into his humanoid
form—which carries his soul with it. He is now isolated from his
Armor, in a way that doesn't violate the spells that bind him to it.
He's still hairless, and his face is still twisted with a predictable
emotion. The area around him still crackle with fuel-lightning.
“Now!!”
they shout again, and the field drops. You steps in front of Mina and
Susie, and raises Your hands.
You is
possessed by Madame Levingt, as She doesn't want to try the voodoo
doll trick again—there's no need for You to die now. Though You will learn to use the fuel-armor again
in time, even with Your soul, there isn't time to pick it up, and so
She has to act. Plus, She has greater knowledge of what the fuel can
do than anybody. So as Mark charges, She begins to fire a chilling
beam of the fluid.
This
type of fuel acts in such way, with such icy frost, that it
penetrates even in Mark's higher-dimensional brain tissues—for the
fuel itself is multi-dimensional. They need to stop his brain in
order to have him enter stasis. And so as his body freezes, he finds
himself losing his ability to think. His hot anger, both preexisting
and in reaction to this, buys him a bit more time, but soon it is too
late.
The fuel
hardens into crystals, and soon Mark stops both moving and thinking.
The Moonchild has been captured.
Coppola
and the others seem hesitant to approach him, and with good reason.
But Madame Levingt climbs down and stands next to him, showing that
it's safe.
“By
Gekkos...” he whispers. “Is he dead?”
“No,”
She says with a smile.
“Good,
good...” Coppola seems aghast, once more with good reason. “And
you have reason to believe these crystals won't defrost unless
exposed to several hundred degrees?”
“Just
keep him refrigerated well and it will be difficult for him to
escape.” Of course, it was more complicated than that, but She'd be helping them out, till the critical moment.
“Very
well. We can transport his Armor and its...container, using the
frame.” He pauses. “Thank you for your help.”
“No
problem! It's like I think I told you. We're fellow explorers.
Anything that'll help you will probably help us.” Her smile widens.
Susie
relaxes her powers, and Mina does as well. This causes Jacob and You
to feel safe coming near them. And as the crew of Coppola Station
loads up Mark and his Armor, they begin to talk.
“That
was incredible,” You says. You doesn't know what else to say,
because it's a true statement on Your behalf.
“Glad
you liked it,” Susie replies. She seems out of breath, but it's
only a pretense.
There is
a pause, but it's not born out any one thing in particular. It's the
start of something that they've all wanted for a very long time.
The
scene goes through a transition, to something mercifully slower.
“So
you...have that...power, from now on? To use magic?” Jacob asks.
“It'll
take practice. And I probably won't use it often. Yorick can use the
fuel like he did, too, from now on.”
You is
only tangentially aware of Your part in it all; but regardless Your
part was objectively a good one.
“If he
wears the armor, right?”
“Yes.
Which I don't think he'll need anymore.”
Sure
enough, the regeneration circuits Mary Levingt placed in Your armor
have done the job. You has made a full recovery from death; there are
barely even any scars. But of course, throughout it all, there has
been a great cost on all of them. An invisible one.
They
talk briefly about how Susie and Mina were chosen to carry magic into
this world when they crossed the Dream Ocean, and what that
necessarily means for the days ahead, now that the world has been
terraformed—a fact which now almost seems to be an afterthought.
They say that She called this changed Earth a “fantasy world”,
where any number of new adventures can be had. But as they explain
this, there's a crack in their voices, suddenly. And they and the two men begin crying.
They cry
in sadness, for Amos, for Aurel, for Lex and Marcel, and for Mark.
There's sadness for everyone who died when Earth-Beta-2 was
destroyed, and even for those from Earth-Beta-4, whom they never even
met.
They cry
in anger, against Inspector Fox, against the Emperor, and against the
stubbornness of Klaus and Doctor Kai, and everything in between. They
allow the anger to burn them, as it burned Mark, and they feel it
course through them over matters both silly and horrific.
They cry
in fear, for all the times that they could've died and for the time
they did, and for when it looked like they had lost everything and
seemed like they would have to go on alone. Fear overtakes them for
the vastness and cold emptiness of the afterlife, and the wriggling
limbs of things they saw at the edges of space and time.
They cry
in joy, for the fact that they're all still beautifully alive; and
for the fact that now they know it's over, and there's no more
confusion, and they can just go on living, which is all they ever
wanted.
Jacob
holds Mina, and You holds Susie, but as they all just cry together,
they all come together and hold each other. For they've just needed
each other all this time, and now things can start off on a
better note.
It's
finally over. The saga ends, and it's time for the heroes to go to
whatever home they have.
Friday, November 29, 2013
#129
The Old
Man senses what's coming and blinds Mark with a flash of light. At
the back of hir mind, ze issues the thousandth apology to him, for
what is coming. When the flash is gone, the Old Man is gone;
and in hir place, a young fellow, dressed in clothes strange to You
and Susie, can be seen.
Moments
later, there is a flash of light to the group's left. Two men and a
woman have apparently just teleported down...or something. Once
again, there's more confusion. But one of the men is very old, and
instantly they can recognize him as Harold Coppola.
The new
figure who was once the Old Man approaches them. “Hey, man!” he
shouts out, as he's running. The trio seem weirded out by his
presence.
“Dude!”
He seems to pretend to be out of breath. “Are you guys, like, the
Children of the Moon? Man! When I ended up here I thought it
musta been you guys...”
“Um,
I'm sorry...sir,” the woman says, her expression reflecting her
feeling of oddity. “We're not, uh, Moonchildren. We're just
explorers. Now, how did you get here?”
The
young man just grins stupidly, but it's a false smile.
“You
look very familiar,” Harold Coppola says then. “Very familiar
indeed. You remind me very much of a figure I almost knew once—Zay
Arkmoor. I don't know why I see such an uncanny resemblance,
however.”
“The
name is Zay Arkmoor, dude. The Satanist Detective! That's what my
chums call me, at least, these days.”
“Great
Cyaegha!” Coppola cries. “Mister Arkmoor! How did you come
to be here?”
“Look,
I really don't know, man. But listen. It's gotta be the
Moonchildren what brought me here. I know it! It's just one of
those feelings, y'know? Hey!” He points over at Mark, who
is, in fact, fooled by the disguise—and held passive, by Madame
Levingt. “Maybe he's a Moonchild? You think?”
The
group takes out a device which Jacob instantly realizes is a dead
ringer for the tricorder from TOS. In fact, it
seems to have been designed specifically for that resemblance. In his
mind, he feels himself begins to call the other man “Spock” and
the woman “Bones”, though he figures he'll never be formally
introduced to them.
Mina
picks up on the reference too, but she doesn't care for it; she keeps
glancing over at Mark, who is only barely being held back. He
seems to be twitching profusely.
“He
does seem to emit the sort of energies you've estimated, Master,”
“Spock” says. “Should we initiate capture protocol?”
Coppola
strokes his wrinkled chin for some time, just staring at Mark. Then
he sighs. “Yes, I believe so,” he says gently.
The
young figure seems to smile at this, and then turns and walks away.
“Are
they going to...contain him, then?” Susie says weakly. “Is it
going to happen?”
“They
won't do all the work,” the young man says. “I think we have a
role in it too.”
“What?”
Her voice isn't holding up. “I refuse to help. I want to just hide
in The House and wait until it's all over. Am I allowed to do that?”
“No,”
he says simply.
“Why
the fuck not?!”
“Because
if I remove this disguise and use my powers, they'll know I'm not
merely Zay Arkmoor. They'll see me as a Moonchild
and...'canonically', Mark is the only Moonchild they've met. But you
and Mina will carry out a special task for Mary. You will have to do
something as well, at the end.”
“What
am I doing?” Jacob asks.
The
young man's face doesn't show any particular feeling as he says, “I'm
not sure. Perhaps nothing.”
Beat.
“...what.”
“Sadly,
I do not know if you really serve a purpose at this point. But there
is a certain energy about you that I know is important.
Unfortunately, I can't explain it right now.”
“Welp.”
“Indeed.”
The
landing party is making preparations. Jacob sighs heavily, and Zay
ignores him, taking the rest of the group aside.
(Permission
for photo used granted by alexkon)
#128
They're
now standing outside McGee Manor. Mark has no more targets to attack,
but his rampage hasn't ceased. Faint thoughts of how he looks right
now and opinions on popular literature are intercut with the desire
to exterminate all living things in existence. In the future, he
senses a battle with an adversary that defeats him, but he doesn't
care. All zombies must be destroyed.
Including
those ones standing outside a familiar-looking House.
He
screams, just an inarticulate cry, but the Old Man raises hir hand.
“Mark!”
The
savage roar stops instantly. The voice seems familiar. That
not-quite-man not-quite-woman voice.
“Do
you remember me?”
“I
remember you, queer.” The Old Man is not offended, because
ze self-describes as queer. Of course ze does, ze's a pansexual
intersexed individual. But the intent, from Mark, is that of appropriation and hate.
Presumably where that came from, there are also ideas of nonchalance
towards pilfering other races as well.
Mina,
Jacob, You, and Susie see that Mark's Armor has solidified. It
matches that of the sketch of the Old Man from the Fennec Gang
notebook. Ornate, and intercut with shifting patterns, symmetrical
and orderly; but impossible to fully conceive. And it glows with that
faint greenness that isn't quite green; it's more of a color beyond
the human-visible spectrum. He looks like an ancient magical
knight, which is frankly what he really is.
Jacob
leans in to the Old Man, who is now merely facing tension on Mark's
behalf. “Can't you destroy his body without having to get the past
the Armor? Burn him apart via the eye-holes or something?” He feels
bad even thinking that, knowing that maybe this man could have
once been his friend. And Susie is his friend, and a good
friend of his cousin, so when he gets his answer—or sees the
result—he has to go comfort her, or face his own guilt.
“The
Moonchild's soul is irrevocably bound to his, her, or hir Armor. That
soul can continue to animate the Armor even in the face of total
incineration. The body will eventually regenerate, and the energy
required to split a Child's soul from the Armor is beyond the limit
of a singular universe.”
“So
we'd all be dead if you pried his soul away from it?”
“Yes.”
Jacob
then leans back, and stands close to Susie. Her face is red, but the
tears seem to be stopping now.
“I
said I remember you, you piece of shit!” Mark shouts.
“And
am I supposed to find your memory impressive?” the Old Man shouts
back.
Mark
doesn't vocalize, and before the group can even finish blinking he
unleashes a wave of totally white light onto them. Madame Levingt
gets a force-screen up even as they think they're going to die. They
see the light break at a wedge and flow around them, incinerating the
already-charred rubble of the surrounding city.
The Old
Man is caught in the blast, but ze doesn't care. Hir robes are burnt
off, however, and beneath is hir own Armor. And Mark sees this.
At
first, he's confused. But then, he slowly realizes that that's why ze
insisted on wearing totally covered robes; he would know that the Old
Man stole his Armor.
For as
the Old Man mentions, Armor-theft is the ultimate blasphemy amongst
Moonchildren. And Mark knows that that's his Armor; it may
have traveled through time to get here, but it's his and no
one else's.
It's
just another inarticulate scream as he launches a wall of the
destructive light at the Old Man.
But ze
is not unprepared. Ze is an Incomputare, and while such sorcerers
know that magic is subtle, it can take on another guise when needed.
And so it is that ze brings up another wall, to drive back
Mark's.
The
walls interlock and are at a stalemate. It's the first time in
centuries that the Old Man has had a true mystic challenge; and so
beneath hir Armor, ze begins to sweat. But ze knows ze will win. And
ze knows that Mark will sweat more. That's encouragement enough, and
hir raw Will holds the line.
In 2070,
a pulse from the duel destroys Venus-20181, and the ripples from such
a blast destroy the Earth of that universe, and all adjacent planets.
Only two members of McGee and O'Grady's Boston Group survive to
represent humanity...
All
words are robbed from You, from Mina, from Susie, from Jacob, and
even from Doctor Kai and Klaus. There's nothing that can be done to
even begin describing this. But instead of merely having their senses
assailed, they can all feel the emotions that course through these
displays of magic. They all know at once that they're witnessing
something that they only could dream of as children; and as bitterly
terrible as this all is, this rising sense of total destruction, they
feel the control in it, and they are all children again. Because
magic is changing, and inspiring; and they haven't lost their own
magic, they've merely forgotten it.
This is
battle, and it's brutal and horrible, but still very much, at its
core, beautiful.
The Old
Man decides to resist brute force for once and drive spikes into
Mark's wall. With grips formed in it, ze reaches and Red Seas the
thing, creating a horizontal pulse outward. Both ze and Mark scream
out from the effort, but it's the Old Man who gets in the first new
strike. An undulating tentacle of that raw light strikes towards the
younger figure. Mark responds with a similar casting, and the two
strike at a midpoint. After that, it's just another pushing game. But
they're almost the same being—they're evenly matched. The
only difference is that of who is in the Armor.
Behind
all this, subtler things are happening. A psychic duel is
taking place, and one would think Mark's insanity would give him the
advantage. But that's underestimating things. The Old Man has known
every altered state of consciousness available to humanity. Ze's just
as crazy as he is.
And
other subtle things take place, though in a much simpler way.
They're subtle in that they happen to be taking place behind the
assembled crowd. Coppola Station is appearing in the skies, having
noted their particular redness, and how said redness indicates a
magical duel.
Aboard
the massive ship's bridge, Harold Coppola peers through his glasses,
with the slight regret of his growing age. But he's never seen a
battle like this before; and soon all these years adrift may finally
be justified. He just knows he has to be careful.
“Ready
a landing party,” he says quietly, in his grandfatherly voice.
Wednesday, November 27, 2013
#127
“You'll
be safe in here,” Madame Levingt says. But in Your armor, You can
see that phrase appear: “Madame Levingt says”. And Your APPLE
instantly tells You that that sentence doesn't communicate the truth.
“I
know that that's not your real name,” You says.
“What?”
“Your
name isn't Madame Levingt or Mary Levingt.”
“The
name is real, because I call myself by it.”
“You
have a truer name, though, don't you? Something with three letters,
starting with a G...”
There's
a pause, as there have always been pauses throughout this narrative.
In those pauses, You senses a tingle of grammar that might seems to
be recycling itself. They're repetitive elements in a story that will
be looped over and over again; the future selves of the people in
this House are watching this all happen, and will travel back in time
to make it happen, so they can do it all again...
“That
is one of my aspects,” she says. “But in reality, I'm much more
than even that.”
“How?”
“I
can't explain right now. There's more important exposition.”
“God
damn it!” You suddenly shouts. You's at Your breaking point.
This quest has worn on You too much without catharsis. It needs to
end soon or You'll go insane. That's not even hyperbole; You can't
sense hyperbole, at least. “We're caught in a tug of war between a
bunch of Gods and nothing makes any sense! Did you ever consider that
we, as human fucking beings, can't deal with time and space
being fucked up?! What sort of selfish end is all of this even
fucking leading to anyway?”
“You...”
“No, be quiet!”
Mina
grabs Your arm and tries to get You to stop. “I trusted you for a
little while!” You continues. “But I guess that was a different aspect or something,
not the feminine aspect of the cosmos or something...”
“I'm
always the feminine aspect of the cosmos, You.” Her voice is
kind, but You can sense She's just barely restraining Her Wrath.
“That's what I am.”
“And
whose Madame Levingt, then?”
“She serves her purposes.”
“No!
Tell me right...”
“You...”
“...now.”
Susie
helps Mina pull You back as suddenly Shekinah is towering over the
group. Her features change to bitter vengeance, darkness tinged with
mind-warping beauty; and unseen, a flicker of recognition enters
Lefty Sinister's eyes.
“L.?”
he asks.
And
suddenly, She goes back to normal. She gasps.
“Sinister?”
she says then.
“Libertas?”
he whispers.
She
becomes Libertas, then, and walks towards him. “I haven't seen you
in ages, Sinister...I-I didn't even know that you were here. I guess
I glanced over you...”
“Heh.
Not surprising.”
“Are
you still bitter?” Her voice is sad. It's totally different from
that of any form the group has seen Her in. “Lefty, I...”
“Look,
who was the other guy?”
“What?”
“The
other guy. The guy you ditched me for.”
“Lefty,
is that what you think...?” Her words catch a little bit. “You're
the only one I ever loved, Sinister.”
“Yeah,
and you were the same fer me. I woulda thought that meant somethin'.”
“Lefty...I'm
sorry I didn't tell you earlier, but...I'm God. I'm Shekinah. I don't
fall in love unless I'm in a very certain form. You loved freedom so
much that you called me to your side.”
He looks
bitter, but they may be a pretense. He doesn't speak for a very, very
long time.
“Didja
miss me in that time, though? That's my second question.”
“Of
course I missed you, dummy! But I have so many forms to be in,
and I always questioned myself. It's not right for me of all
beings to fall in love with a man. It's not done.”
“I bet
I chained yah up, didn't I. Spoiled things for yah.”
“No! I
was never defined by you, I mean. I was always the one in control.
You respected that.”
“Heh.”
Another
pause.
“Would
you like me to get you your leg back?”
“No! I
never want favors from yah. I always knew that wasn't right
for me to ask.”
“I'm
offering. I have that right, to offer.”
“That's
true. Well, I'm grown fond of having a wooden leg. Symbolic of
something? A nice reference? I don't know. I'm sure someone important who rather looks like me, so to put it, has had a wooden
leg...”
“Very
well. But hey, I have to talk later, okay? I will talk to you
later. I just have to settle some things for now.”
“Okay.
I understand.”
“I
know you do. I read your mind, remember? And if you were lying, I'd
smite you right away.” She grins, and he does too. “But thanks.”
The Old
Man doesn't say anything, knowing ze too could be smote. But ze knows
that She knows that the matter at hand is pressing.
“The
Moonchild outside must be stopped,” ze says.
“You
mean Mark?” Susie interjects.
“I'm
sorry, Miss Sanford, but he's no longer Mark. It's not as if he's
taken the identity of the Moonchild; it's that he was born the
Moonchild, and was raised as Mark. He was the mystic son of Kurq'wes,
who was in turn one of the children of Inspector Fox. And as You
knows, the Emperor Kai was also a Son of Fox. Thus, You and Mark are
cousins.”
“...what?” Her face is twisted with concern.
“Spiritual cousins. Nothing biological.”
“Oh. Well, that just makes it all better then, doesn't it?”
“Who's
Kurq'wes?” Jacob asks, sort of already knowing.
“Kurq'wes
was born Robert Kirk,” begins the Old Man. Shekinah steps back, allowing hir to explain; for after all, this is a matter of hir past. “When the Sons of Fox chose their lives, he
decided to be a Scottish clergyman. In his life, he gained a great
interest in faeries, something also pursued by Puck, one of Fox's
other Sons. He abandoned Christianity to begin the study of magic,
and in doing so became a powerful sorcerer. An Incomputare. When Fox
began chasing his Sons across time to absorb their powers into
himself, he went on a journey only attempted by one other, and in
doing so encountered several beings which changed him into something
more than human, beyond even Incomputare.”
“What
quest was that?” questions Mina.
“I
cannot say, for it is hidden by the very nature of the Incomputare—a
story in itself, and one long in the telling. Robert Kirk eventually
broke free from being Fox's Son. He became Kurq'wes, a name of
unknowable significance. Though he appears to be a skull-faced
humanoid, his true form is incomprehensible to beings even of my
stature. He is a rogue element in this tale, as he created Mark, who
we believe was initially never supposed to enter the story. Though
the appearance of a Moonchild like Mark in my life at this stage is
inevitable. Mark just happens to be the one who satisfies the end
that my past self eventually had to face.
“We
cannot know in rational terms what Kurq'wes desired when he created
Mark. Perhaps he merely enjoys the chaos that arises from Mark's
current actions. Or maybe he plays into my personal destiny more than
I know. That investigation is still ongoing. But in any case, my
story must be told in order to explain what is about to happen. I was
born on Earth-Alpha as an ordinary human. I grew up in the 1960s, and
was a hippie, which may be a phrase that You and Susie don't
recognize, as American and indeed Western history is not actively
taught here, due to the obvious presence of the Empire. I was a rather
foolish young man, but I had the libertine spark that I still carry
with me today. I was a teenage occultist, and had many adventures
with a group of...well, no matter how much context I give you, I'll
never be able to properly explain it, so sadly this story will be but
a pointless background reference. All I can say is that in the early 1970s I was badly
injured—killed, in fact. And that was when I met Harold Coppola—an
Incomputare who had abandoned magic to become the Administrator of a
space station.
“Coppola
had, when I was just a boy, gone mad, and traveled into The Unscene
in search of a being which he believed could destroy the Ultra, whom
Jacob knows as the architects of the Multiverse. He was a sort of
anarchist in that respect, not unlike myself. He was fascinated with
me as a historical figure, and the two of us shared a homeworld in
Earth-Alpha. At one point he acquired my remains, and using a certain
process which I'll neglect to describe here, he restored me to life.
“Before
he had added me to his collection, however, Administrator Coppola had
also captured a certain mystical being. One who had had a particular
sort of garb that he believed was meant to be the chassis of the
creature he sought to use to destroy the Ultra.”
“He
captured Mark?” Susie interrupts. “Does that mean that this is
all...about to happen? These events?”
“He
did; and they are,” the Old Man says simply. “And if I am to be
here, nothing can be done about it. I will offer my apologies in due
time. But please, I ask you to restrain your anger, because time is
running out, and I need to finish explaining. Coppola had come to
guess that the perfect being he sought for his plan could never exist
in Nature, and so he had to create it. So he decided to acquire a
Moonchild. But Mark was, or will be, too unstable. He needed someone
experienced with the occult, of certain youthfulness, whom he could
fuse with the Moonchild's Armor, which it had been separated from. So
he forced me to volunteer.
“Needless
to say the experiment was a success. I was fused with the Armor, but
Mark became active. He sensed that someone had stolen his Armor,
which is the primal crime for a Moonchild. Nothing could contain him
after that, and...”
“...you
were forced to kill him?” Susie says breathlessly.
The Old
Man says nothing.
“You
killed him.”
“I
did. I'm sorry, Susie. This is the past. I will not have a choice. My
powers have helped Mary guide this all along, and if I cease to
exist by failing to aid Coppola capture Mark, so that I may take his
Armor and thus become the Moonchild myself, as I am now, the timeline
will be altered. You will all probably be dead by this point. The
Empire may succeed, and annihilate the Multiverse.”
“This
isn't fair!” You suddenly feels bad, realizing what Mark's whole
life has been. As tears begin to drip down Susie's face, everyone
feels the grip of pity. She's just realizing now that in spite of
everything, including the brief time they've known each other, she's
come to know him in a way that makes her feel strange.
“I
know, child.” And hir voice actually gains emotion now. But You
knows this is all scripted. The feelings aren't real. “Coppola will
come, and I will help restrain Mark. Please, think of all that has
been lost to the Emperor, and to Inspector Fox. All of that loss will
be in vain if my present form is not allowed to manifest!”
Jacob
still feels empathy for the crying girl. But he knows that answers
still have to be sought, if this is inevitable. Maybe he can
improvise a way out later, who knows.
“Why
is Mark going mad out there? Aside from all the power he's absorbed,
I guess?” Jacob is speaking, and his voice is trying to stabilize the situation.
“Kurq'wes
and others—sadly, myself including—have tampered with his mind.
Used him to push forward these events. There are several sides to
Mark now, all subtly different. Initially, he was a homophobic and
close-minded culture snob. I changed him to suit my purposes, so he
would be a champion against the Empire, and an apprentice sorcerer.
This fate was taken away when Kurq'wes tried to get him to evolve
further, which resulted in the creation of The Thicket. He eventually
stabilized into a generally kind person, a fourth personality. These
personalities were kept from conflicting until Fox attempted to steal
his body. As aspects of Fox's persona overrode Mark's, it was a
dagger stabbing into his psyche, and now those personalities are in
conflict. The close-minded hatred he feels for zombies, conditioned
into him for irony purposes, is now being fused with hallucinations
brought on by his brain attempting to balance itself. He truly
believes all life in this universe, save himself, is composed of that
which he hates.
“And
his mind has evolved. No spell of mine or even Mary's can override
this madness. He is doomed, and for that, I sincerely apologize.”
“How
can you say sorry?” Susie asks. “How can you 'apologize' for
helping some monster use a man as a tool for his entire life?”
Once
more, the Old Man does not respond.
“The
intense magical energies spreading into this universe are attracting
Harold Coppola,” Doctor Kai says, breaking his long silence. “It's
time.”
The Old
Man and Mary begin to walk towards the door. Following them, now,
seems to be the only option.
Tuesday, November 26, 2013
#126
You and
Susie hear a familiar cry up ahead. It's Mina, but they can't tell
what feelings are in the shout. They instantly start running towards
the sound, knowing Jacob is with her.
What
surprises them then is that Klaus is with them too. He must have gone
all the way around instead of directly towards You. His face lights
up when he sees You, and though You has gone back to wearing the
faceplate, You's also smiling.
However,
Your armor is detecting a high source of fuel nearby. It doesn't take
long for You to notice it, because it happens to be a twenty foot
tall giant wearing a white variation of a Crimson Guard's outfit.
This is a White Guard, the final elite in the now-dwindling age of
Imperial politics.
Mina is
shooting at it with her revolvers, but it's doing so little; the tiny
spots of blood that are opened up by the shots are nothing more than
mosquito bites to this titan. It's just been lumbering around, having
lost contact with the Blue Tower, but now that it's being attacked
it's going into a programmed self-defense mode.
Though
this knowledge will never be known to the group, White Guards are
giant clones made of the Emperor enhanced with Crimson Guard
circuitry, following an assimilation process carried out by the
medical cyborgs. They are the giants that Mark saw being transported
in the Blue Tower, naturally, and they wield the enormous pronged
staffs that he found so unsettling as their weapons. Right now, that
staff is being uncertainly aimed at Susie and You. You detects a
massive fuel source being cradled within the staff, and it's
presently being charged.
The two
barely hit the ground when a screaming burst of electricity flies
over their heads. There's an explosion, however, which blows the pair
to the side.
You
rolls over and finds Yourself staring up at the sun. It's turned red,
and indeed clouds are massing as they did over Imperial Central. It
is here that You encounters something that You'll never know the
truth behind; Mark is warping this sky. His presence on this Earth,
without containment, is dragging the planet into a magical maelstrom
that could wipe out its life. Which is something Mark is suddenly
finding himself wanting to do.
“Get
up!”
Susie
grabs You and yanks You upward; the Guard is getting ready to fire
again.
“Use
Your fuel thing!”
“My
what?”
“Shoot
that blazing fuel out of Your hands, or whatever it is You does!”
You
can't, and You knows You can't. You tries to communicate this, but
You has to jump aside again as another pulse of force narrowly misses
You.
You
stands again, and as the red skies become more and more noticeable,
You begins to lose hope, and assume that without Your laser pike, or
Susie's Tommy gun, this thing could be unbeatable.
Of
course, the Tommy gun isn't that far away. There's the sound of
echoing thunder just as a whole string of those tiny chicken pocks
opens on its right side.
“Come
on, yah idiots!” Lefty Sinister shouts. “I don't even know why
I'm payin' kind to you chumps, but I've got somethin' cooking in my
brain.”
Then he
fires again. The clone gives a bestial roar and starts charging after
him. Apparently lots of gunshots are enough to piss it off,
but not those generated by the rate of fire of a pair of revolvers.
Lefty
keeps firing in bursts as the thing comes towards him. It must be
dumber than it looks, he realizes. It has a ranged weapon in its
fuckin' hand and it's not even usin' it. But that's okay, because
he's leading him towards the other big idiot.
Mark has
begun to realize why he's so full of hatred for these scattering
hordes of rebels and Crimsons running about. He indicates this by
screaming, which is now, aside from massive bursts of force, his
primary form of communication.
“GET
AWAY FROM ME, YOU ZOMBIES!!!” he shouts, as he destroys a group
of Allegiance members. He's not discriminatory, though, as he shouts
the same thing again as he blows some Crimson Guards to paste and
grue.
Lefty
overhears this, of course, and decides to use it to his advantage. He
keeps a safe distance from the marauding hipster as he draws the
White Guard within range. Not like Mark really has a range, but
still.
“Hey, ugly!”
he shouts, and Mark pauses to look at him. “Here's a big zombie
for yah!” He could've said something more creative, he realizes,
but he's working and he always directs more physical energy into his
work than verbal.
Mark
gives a cry of rage and wastes no time firing his blast at the Guard.
It barely registers what's happening as the upper half of its body is
cremated. Charred ashes that were once a spine settle onto Lefty's
ducking body, as he had jumped away at the last second.
The
party stands at the top of the collapsed building looking down on
this scene. It's impressive, to be sure, but it once again reminds
them that they have no way of dealing with Mark at this time.
However,
it is here that The House removes its disruption aura. It had never
moved, as the Old Man had suddenly remembered that The House had
miraculously appeared not far from the party. That is to say, it had
reappeared where it had landed to begin with. Thus yet another piece
of pointless non-story has taken place, to conform with equally
pointless time travel bullshit. Of course, because of time travel,
the pointlessness was always required to happen, despite
serving, of course, no goal or aspiration of anyone ever in any way,
shape, or form.
“Get
inside, young ones,” the Old Man says condescendingly. It's here
that the group first takes notice of hir, and allows themselves each
some private irk.
But
clearly this individual knows what ze's doing, so they have to take a
chance, and go in.
Monday, November 25, 2013
#125
Inspector
Fox sees his hand seize uncontrollably in front of him. It's like a
dying spider. His spine rattles and shakes and fizzes with agonizing
brightness. A million tenth-dimensional thoughts blaze through his
brain as he struggles to dissociate himself from that possession
attempt. Never again, he figures. Then he senses, in a
diseased hipster way, that that thought's ironic.
He looks
up, still on his back in the crater. Mark still rages nearby, but
he's below his notice. But there are two figures standing over him.
Mark and...Lefty Sinister.
But
Sinister couldn't stand, not with Mack Greasy ripping his leg off.
It's a fight to get his eyes to focus under the sun, which is now blood red for some
reason, but at last he notices that Lefty's grabbed a wooden pole and
has made himself a new leg with it. He's holding something, which Fox
instantly recognizes as a weapon. One of the party's weapons;
Moonchild's messing everything up, so he only gets its trope
impression. What could it be...? Laser pike? Magic revolver...?
No, of
course not. It's something Lefty's familiar with.
Fox
gasps, and the sound comes out with a gurgle.
“No!!”
“Buenas noches, Inspector.”
It's
only twenty shots, but the echoes in the ruined city makes it sound
like more. Even above the Moonchild screams.
Lefty
smiles as he looks down at the very mortal mess. He's gonna
hang onto this baby; oughta really come in handy. For now,
though, it's goin'-on-the-lam time.
Sunday, November 24, 2013
#124
“Susie,
please,” You begs. “I can't run. I-I'm torn apart; I can't
breathe...”
“Okay,
we can stop,” she says. “But not for long. I don't know what
he'll do now, but his mind is...messed up.”
They're
on top of a hill that was once a whole block, with a cathedral.
Mother Nature moves very quickly, even in these scenarios. A single
giant quartz chunk is beside them.
“Oh,
did you get to be a mind-reader when I was gone?” You wheezes. “Or
were you telling that from him screaming and blowing everything
up...?”
“You,
be quiet. I know You doesn't like him, but we need to get away for
now, then calm him down, or...or...”
“You
don't know what you're doing.”
“No.”
“But
that's okay, neither do I. What do you want out of...of all this?”
“I
should help Mark.” It doesn't take her long to realize that. “But
he's not up for talking at this stage...”
“I
think he's past talking in general.”
“Look,
You. I know You doesn't like Mark, but...”
“You
said that already. You've said it a hundred times already, but that's not the point. I have a different reason for saying this. My
armor is uplinked with the fuel, and presently he's...well, I think
something made him turn into this creature early. He grew up too fast. Or maybe he was
intended to be 'changed' at this particular stage all along, I don't
know. I don't know anything anymore after all we've been through. But
the fuel was used to turn him into that thing, Susie. And so whatever's in him is magic—I can just sort of know that
it's magic, because of what that Old Man said, and I don't ze's
lying—but he's getting even more power from the fuel.
“I can
sense parts of him, Susie, and I don't comprehend parts of it and I
don't intend on comprehending it, because he's not human anymore;
but I know that he's gone mad. Irrevocably mad, the sort of madness
you just can't...I'm sorry, but...”
You lets
Yourself trail off. And for a very long time, there is quiet.
“No, I
trust You.”
You
sighs. He's still choking on a number of things. “You do?”
“Yeah.
Because You's my friend, and that's something I can put trust into.”
“I
don't think 'trust' is quite the word you're searching for...”
“Shush.
I know the word, and I know Your APPLE knows the word. I'm just not
saying it because it's been said too many times.”
You
smiles. And Susie smiles too.
“C'mon,”
she says. “We do have to do something about it all, but
first I'm finding Mina and Jacob. They ran past us, and we have to
make sure they're alright.”
“Fox
is still down there, you know.”
“I
know, but he's not doing well. I saw, when I wasn't looking
at...everything else.”
“Alright.
Yeah.” You looks back. Mark is still raging. At the edge of Your
vision, You sees The House and everyone enter it, but the sight of it
doesn't solidify totally. You looks away, and it's gone.
This
doesn't seem the right plan of action, but...yeah, trust, and all
that.
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